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#Stories

originally posted in:Destiny Stories
Edited by Its Insain: 10/14/2015 6:34:20 AM
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Welcome to Destiny Stories!

[b]What is Destiny Stories?[/b] Destiny Stories is where we as a community create stories that could be influenced in to destiny. So you can create missions raids and the strikes stories an we as a community can read them and give our opinions. [b]What is the point of Destiny Stories[/b] I was thinking we should be helping where destiny should be going though out the next 8 years. [b]What you can do[/b] Well it easy read the grimoire cards and figure out some names and place you want your missions strikes and raids or what ever you want it to be.

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  • No one else has anything, hmm?

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    • Vex Reborn Basic Story Line: Vex revive the Black Heart, The Undying Mind, and The Nexus. Missions: 10 Strikes: 3 Raid: 2 Mission 1: The Stranger: Cayde-6 sends you to Venus to keep the Vex in check when you go, you meet up with The Stranger again, she tells you that the Vex have invaded Neptune, I search of The Reviving Mind. They plan to revive The Black Heart. Mission 2: A Better Drive: Cayde sends you to another stash point in the cosmodrome to get a better space drive to go further into the Galaxy. Mission 3: Rescue: The Strangers been capture by the vex, go to Venus to save her. Once you've reach her she is taken to another location. Mission 4: Vex Success: Vex have successfully retrieved the reviving mind and brought it to Venus, find its location. Strike 1: The Minds: The Vex have tested The Revival Mind and revived, The Obsidian Mind & The Gathered Mind. Take them both out before they become a threat. Mission 5: The Strangers Help: You find the stranger trapped on Mercury The Vex have disabled her, rescue her body and take her to the vanguard. Mission 6: Neptune: The Vanguard send you here to recover an item that will revive the stranger, but at what cost. Strike 2: A Vex Omega-Lord: On The frozen planet Neptune, A Vex Omega-Lord is in charge of the Neptune vex take him down before things go south. Mission 7: Will: Nothing is reviving the stranger, go to the Ishtar academy and look for the will of a stranger In the libraries Mission 8: a frozen machine. After discovering the Will of the stranger you are sent to Neptune to stop The Vex from Turning it into another machine like mercury. Strike 3: Your Out: You start off on a cliff and the only way is to jump down into the frozen abyss. The intense cold disabled all abilities (double jump, sprint, glide, blink, etc.) After trailing along You find Blank, The Nothing Mind. He has a solid shield around him, you must discover how to harness the light to burn holes in his shield,which will eventually heal itself, after 60 second of DPS. (Crit hits are possible but most unlikely, 5% chance of the holes and is sweet spot lining up). Mission 9: The Strangers Call: Cayde calls you to the tower, She's awoken and has information on Xyrus, The Revive Mind. Follow her to Mercury. she guide you through Mercury to a giant machine where you discover the location of the revive mind, the plan to summon back the Black Heart, and revive the Undying mind and The Nexus. Mission 10: Black Heart: The black heart has been revived and is stronger than before, (queue 1st previous fight, with new stipulations). Black heart revives first statue, fight it, when you defeat it, it turns non aggressive, lure it back to its pedistool, DPS until it turns to stone. Room goes black( like if you got hit with one of those blight balls from a fallen captain). While you are dark DPS on the black heart. Heart then revives two statues, do the same thing you did with the one statue, the repeat with all three statues. When about 10% health is left black heart give you darkness and awakens three statues. With limited vision dps on the heart while either killing or avoiding the three statues. RAID: CP1: The Revive Mind; no shield, bullet sponge it until 50% when The Undying Mind and Nexus Spawn in grant it a shield then all three teleport away, and spawn in The Heir Mind (cue VOG Templar CP) this time everyone has to stay within the relic aura, walking out of it will cause poison damage. CP2: Scale down the frozen pit of Neptune and scale back up the other side(cliffs will break you will fall to death, also bits of ice rock will fall from the sky, also resulting in death. CP3: The Nexus and Undying Mind (Cue Both Strikes) kill them like you would in the strikes. CP4: immediately after their death The Revive Mind spawns in and resurrects them. The two minds while close to the revive mind grant it a shield and regenerate it's health, three platforms will be on both sides of the field all three must be activated to raise a giant electrical magnet to pull The Undying Mind and Nexus away from The Revive Mind, cause it to lower its shield. Once both are attached to magnets DPS for 30sec until magnets lower, repeat until 50%. At 50% everyone gets teleported by the revive mind into a frozen abyss. Do the same thing as before but without abilities (i.e. Double/Triple jump, Glide, Sprint, Blink, etc). At 25% the nexus and undying mind will parish, leaving revive mind open for DPS, at 10% left Revive Mind will generate a shield with and elemental weakness that will randomly change out, everything else is immune and cause no shield damage. Upon death or 1% Revive Mind kills itself and resurrects Nexus and Undying Mind, fight them again like you would in the strike, this time though their shields reflect non-elemental damage. Finishing this Raid unlocks new subclass quests for Cold Element (Hunter: FreezeFrame(support class, throws a giant ice grenade freezing enemy: Nova Bomb wanna be); Warlock: Blizzard(calls forth a localized blizzard, slowing enemies wanna be shadowshot Titan: FrozenFists (Cue Bladedancer but with your frozen fists of fury).

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    • Destiny: Rise of The Cabal Basic Story Line: Cabal are invading Earth and plan on driving it into the Sun. ** This would not be a main Expansion (i.e. Destiny 2) this would be what would come between. would expand this into a 8 week DLC one new mission every reset period, with the strikes being released at week 4&6 and the raid at week 8. Missions/Quest: 7 Strike: 2 Raid: 1 1st Mission: Deimos, The Cabal are sending a signal to a new area on Earth, Zavalha sends you to find out where the signal is coming from and what it's for, the end boss Egnima Ta'aurc leader of the cabal you fight him pretty much bullet sponge until 25% becomes immune then Flee's on a cabal ship that is behind him. Mission 2: Old Chicago: Zavalha finds a distress cabal signal coming from a new area on earth, old Chicago is half way underwater. When you land you are on land and basically you have to find a beacon to activate your sparrow, then you head into the lake where Egnima has crashed , there are tubes that people have built to make civilization underwater. You find the distress signal and no signs of Egnima, but you have to fight off Cabal, and a new enemy, Drench (water type creatures) while trying to seal up a breach in the air tubes. Mission 3: Explore: you explore Old Chicago to find an access room where discover that the cabal are planning to drive the earth into the sun. Fight of the horde of Cabal and Drench. Mission 4: The Rubble: You explore the rubble of the city limits to discover the cabal are buried deep into the cosmodrome building a device to launch earth into the sun, fight off The Leviathan, a cabal machine that is digging deeper into the earth trying to reach its core. You hault the machine but can't destroy it (Activate 1st Strike) Strike 1: The Center of The Earth: you have to destroy the Leviathan from hitting the core of the earth which will cause the cosmodrome to implode. Mission 5:Deimos: Go back to Deimos and discover the location of Egnima Ta'aurc. Mission 6: Underneath: Explore sunken Old Chicago looking for Egnima only to be ambushed by Drench, fight off Drench and continue to search, just missed him. Strike 2: Drenched: Learn of Drench, their creations and origin. They are a local enemy only in the waters of the cosmodrome, Drench the leader of the drench gave these baddies their name after him you have to find him and stop him from creating mutations of Underwater creatures. Mission 7: Assault: Egnima is in Old Chicago starting a full on assault and advance of propelling the earth into the sun. Rasputin is sending a distress signal, help him and he will Ally with you. Mission 8: Journey down the where Leviathan was to find Egnima fight him until he flees again Raid: Enigma: As plans have failed on earth, Egnima plans to crash Deimos into the earth instead reach him and beat him in 2hrs before the timer runs out and Deimos is launched into earth. (Raid details later). EDIT: When you land you have 2hours to complete the raid, (wipes reset time to when you enter the CP, hard mode: timer doesn't reset for wipes). When you hit the first check point you have to sprint towards a door, every 10 seconds the thrusters start up causing burn damage, get behind cover, thrusters are active 5 seconds. Next checkpoint. The Giant, it's a Giant Cabal Lieutenant, he duel wields non stop firing Gattling guns, and able to shoot missile, defeat shielded cabal to grab there shields to deflect the missiles which cause him to stagger, dps, repeat until 25% when you destroy is missile launcher. Then fireteam members must weird shields minimum for 4 so other members can use the cover of the shields to dps with heavy until staggered, finish him off. CP3, teleport maze. Giant room with tons of walls and teleporters, find your way across. Final Cp: Eg'nima Ta'aurc your in the captains quarters of a giant circular room, with random walls raising from the ground and roof. 100%-75%: he shoots air strikes fast at you (almost like the shield brother) shield bubble is smaller constant moving or will be 2HKO by air strikes, 75%-50% he starts flying raise walls in his room to trap him from running, (all he does is fly around running from you, DPS is immune) when trapped DPS,50%-25% he is getting pissed pulls out Gattling missile launcher, get to him quick, only Close encounter dps do damage, watch out for melee, 25%-0% starts chasing the guardian you has done the most damage starting from the 25% mark, still has missile launcher and melees, flys upon "near enrage" make it harder to dps. Other guardians should be DPS for back while he is chasing guardian, immune from the front. Feedback would be much appreciated. Haters will be muted. Can someone like me save Destiny?

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    • Edited by J0b R: 10/14/2015 2:53:48 PM
      Neptune-underwater citadel Enemies-new race (some type of fish humanoid) missions-explore a signal at the bottom of an ocean on neptune Raid-giant octopus boss looking to destroy the citadel friendly new race-atlantians new armor- looks like 1950 scuba gear exotic-harpoon niper rifle causes tether introducing swiming and diving in game instead of fast travel just walk through the citadel center to go where you need to citadel center is a social area with new shops and vendors

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