I love the Sleeper Simulant, but it has some major drawbacks. It doesn't hold enough ammo, you don't get enough ammo when picking up a heavy ammo brick, and the last perk seems to be a total waste. The weapon seems to work best when used like a sniper rifle at medium to long range.
The most fun I've had with the weapon was when I was farming void ability kills for an exotic sword and was wearing a year 1 Armamentarium chest piece (two grenades and extra heavy ammo). I received 3 shots from every heavy ammo brick and was able to hold a total of 9 shots.
I think the best fix they could do for the Sleeper Simulant is to replace the 5x ricochet perk with [b]Surplus[/b], or [b]Extended Mag[/b].
Cast your vote and leave a comment why you feel that way.
EDIT: So, after thinking about this for a while I realized that replacing the signature exotic perk with a single normal perk like Surplus or Extended mag just wouldn't do. So here is what I think should be done with Sleeper Simulant:
1. Critical hit damage should be increased 10% from current damage.
2. Non-critical hit damage should be decreased 25% from current damage.
3. Ricochet rounds should be replaced with a new "exotic signature" perk that is essentially Surplus AND Outlaw.
Alternately - giving it pre-nerf White Nail would be interesting - but extremely OP in a good players hands.
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I feel like the 5x ricochet perk should be replaced because shots usually ricochet up into the air and never hit any targets. Also, the weapon deals extra crit damage so you are encouraged to aim for the head. The only thing the ricochet is good for is committing suicide. I think a ricochet perk would be better suited on a spray weapon like a shotgun or traditional fusion rifle, it just doesn't make any sense on a precision weapon like the Sleeper Simulant. This is why I feel like the 5x ricochet perk should be changed on the Sleeper Simulant.