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Edited by Kienamaru: 5/9/2016 12:03:49 PM
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Gunslinger/Bladedancer Hunter Revamped for Year 2- BUNGIE Please

I support this. Old Subclasses need revamps.

327

I don't suppor this. Old Sublasses are fine.

136

Old Subclasses? What are those?!

25

Edit- 5/9/2016= Updated. Slightly rebalanced a few perks. I'll have two other threads of this kind just to keep conversation in the comments more focused, assuming people wish to discuss the ideas. This one in particular is about Hunters. The purpose is to revamp the perk trees to be more in line with the power level of things that we see in Year 2 subclasses which are much more powerful. https://www.bungie.net/en/Forum/Post/162321611 -Warlock here- https://www.bungie.net/en/Forum/Post/162288175 -Titan here- Unlisted Perks are unchanged. [b]Gunslinger[/b] Throwing Knife: Throw an incendiary knife from a distance. Deals solar damage. [u]Mods[/u] Circle of Life: Killing an enemy while Golden Gun is active refills the timer of Golden Gun. +1 Armor, +1 Agility (Aside of also adding to agility, this allows any melee kill or grenade kill to add to the duration.) Super Heated: Throwing Knife sets enemies on fire, dealing additional damage over time. (this perk would add extra damage through DoT.) Golden Gun: Summon a flaming pistol which disintegrates enemies with Solar Light. Precision shots deal increased damage. (1.5x) [u]Mods[/u] Deadeye: Significantly increases the accuracy and Range of Golden Gun. (combines with Over the Horizon perk) [u]Ability Mods[/u] Keyhole: Golden Gun overpenetrates and can damage multiple targets. (increase the overpenetration. It should do so infinitely until it hits a wall) Gunslinger's Trance: Precision kills increase weapon stability and increase weapon reload speed. Stacks up to 3 times (combines with Chain of Woe) [u]Ability Mods 2[/u] Flash Fire: Golden Gun emits a flash of light upon activation, blinding nearby enemies. (basically works like Purifier Robes) Dying Embers: All solar burn lasts for longer. (3 ticks longer, making incendiary grenades and super heated knives more likely to kill.) [b]Bladedancer[/b] Blink Strike: An electrified melee attack with extended range. Acts as a short distance teleport to the target. (make the electricity more apparent) [u]Mods[/u] Fast Twitch: Reduces the cooldown of Blink Strike. Increases speed of melee attacks. (Stacks with Switchblade armor perk) Arc Blade: Charge your blade with Arc Light and consume your foes with lightning. Movement speed is increased while active. (This change would allow Arc Blade to work as intended instead of people outrunning it by blinking or titan skating. The only way to outrun it would be to play Max agility with a MIDA multitool with Lightweight.) [u]Mods[/u] Dual Wield: Gain another arc blade causing each attack to swing twice, sacrificing a special attack for doubled damage output. (makes arc blade useful against Majors and Ultras) Vanish: Press "RT/R2" during Arc Blade to disappear from sight with a powerful burst of arc energy or until an attack is made. (combines with Showstopper) [u]Ability Mods[/u] Fleet Footed: Increases maximum sprint speed, extends slide distance, less flinching from heights Quick Draw: Weapons ready immediately. Exit out of Arc Blade with no transition lag. (able to shoot immediately as a Stormcaller can) Shadowjack: Increases the duration of invisibility effects and reduces the cooldown of Stalker to 5 seconds. [u]Ability Mods 2[/u] Encore: Killing an enemy with Arc Blade extends its duration and causes an arc explosion. (think Thunderlord's hidden perk) Stalker: Tap B B/O O to gain temporary invisibility. (has a 7 second cooldown after it runs out)

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  • Bump. We still haven't had our Year 2 touch up yet.

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  • Bump

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  • Bump

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  • All classes, not just the Hunter ones. Except for Sunsinger self rez and defender bubbles.... they're practically pointless

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    • Revamp every class, to make it balanced, they could do missions in future to unlock like a master versions of a class, but they would be hard , you can have a fire team of 3, no cheesing what's so ever or master versions becomes locked for a time period

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      • this is quite good. hope bungie is watching

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      • I think they nerfed bladedancer way too hard ;-; a CQC super with no armor buff and hungering blade that hardly works. Pop arc blade around a corner and *blam* taken down by a auto rifle. Arc bolt grenade hardly does anything but knock down a shield (if it even arcs to anything with its shit range). Bladedancer just feels like a joke now... sigh

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        • I...love...this

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        • As a Hunter main, I'll give my feedback tomorrow. Gonna get some sleep now,

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          • I would love this but bungie couldn't do this unless they did it very very smart. Perks you and I may find useless could very well be the someone else's favorite perk that they have used all year.

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          • Okay what about other supers isn't this biased , where sea sunsinger or bubble or Titan smash or void bomb or is this a hunters only forum post :/

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            • These sound great. I'd also like to see double jump changed to triple jump. Enhancements would be higher jump, increased control and quadruple jump for GS/NS and BD would retain Blink for Hunters who won't admit they're Warlocks. Bones of Eao shouldn't be necessary. The jump should always be that good and useful.

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              • Throwing knife precision kill regens health. I'd stock up strength. Or give it cauterize

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                • Fully support--almost, I think both need a base damage buff within PvE, golden gun is laughable without Celestial Nighthawk, and I shouldn't need an exotic to make my SUPER actually, SUPER.

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                • The only thing I'd change is gunslinger's trance, which in your version would reduce recoil and reload speed. If this is the case, scavenger and keyhole would need to be improved somehow, they wouldn't be nearly as good. No one in their right mind would pick them. So either keep gunslinger's trance and chain of woe separate, or improve scavenger and keyhole.

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                  • I support this a lot, especially since it means that we can finally duel wield! ...technically.

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                    • Blade dancer in pvp is shit now I sued to be able to kill several times now I'm lucky if I get one. Blade dancer used to have a range of, for an argument sake, 5ft. And has been nerfed to 4ft 11 in... I'm lucky if I get a double

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                    • blade dancer got shit on by the addition of swords

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                      • I like showstopper more No flash fire Be more creative on fast twice (that was copy and paste stroke the forge) Remove changes from hungering blade.

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                        • I completely agree with this, especially the Bladedancer. It was already almost useless in pve. It needs something to make it actually viable; it's also getting more rare in pve too. It's just all around a REALLY weak subclass, that's even more apparent when you compare it to the hammer of sol. WHICH IS JUST A RANGED -blam!-ING BLADEDANCER THAT HAS WAY MORE ARMOUR THAN IT SHOULD.

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                          • Some of these look like good changes, others might be a little overpowered, like updated hungering blade. I think Bungie should consider slight revamps, like making throwing knife solar so we can use solar melee artifacts and maybe combining chain of woe and gunslinger's trance, combing over the horizon and deadeye, and making circle of life apply to all kills while GG is active. I think it would also be cool if they added one perk to each subclass that is very strong that you receive at the end of a long quest line that attaches to the current subclass line. Gunslinger could get a stackable effect where precision kills increase precision damage (maybe just against minions of darkness?), and each other subclass would have one as well.

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                            • Edited by Tempest 24: 10/29/2015 5:39:22 AM
                              Xx

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                              • All of the old Subclasses (maybe minus Sunsinger and Defender) need to be looked at.

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                                • Edited by LoneHunter777: 10/13/2015 8:30:03 AM
                                  Must. Resist. Self promotion. Circle of Life and Dead Eye are still pretty worthless. Scavenger+Chain of Woe had great synergy in PvE. Increasing your Reload Speed with Chain of Woe is much better for DPS than Dying Embers would be. I think Flash Fire makes Golden Gun too forgiving in PvP. You really shouldn't be that close to enemy Guardians or Aliens while using Golden Gun; all it would do is encourage "Panic Super'ing" Duel Wield is cool. . . except the duel wielding part. Look, using two weapons doesn't double the damage /martialartsrant Encore is also cool and further solidifies the perk as a trash mod disposal perk.

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