Edit- 5/9/2016= Updated based on the April Update's changes. Toned down some stuff that might have been too extreme. Funny enough, Bungie actually used the idea for Headstrong, which was to increase sprint speed...
I'll have two other threads of this kind just to keep conversation in the comments more focused, assuming people wish to discuss the ideas. This one in particular is about Titans. The purpose is to revamp the perk trees to be more in line with the power level of things that we see in Year 2 subclasses which are much more powerful.
https://www.bungie.net/en/Forum/Post/162321611 -Warlock here-
https://www.bungie.net/en/Forum/Post/162295377/0/0 -Hunter here-
Unlisted perks are unchanged.
[b]Striker[/b]
Storm Fist: A punishing melee attack that deals bonus damage.
[u]Mods[/u]
Overload: Hits with Storm Fist deal 1.5x damage while your super energy is full. (charged melees do about 122 in crucible, I believe this would cause it to do about 190ish. Putting people at one shot from anything to kill.)
Discharge: Hits with Storm Fist deal area of effect damage around them. Getting a kill with discharge has a chance to immediately reset Storm Fist's cooldown.
Fist of Havoc: Smash the ground and dissolve nearby enemies in a maelstrom of Arc Light. (Normally mostly horizontal. Can be double jumped over to avoid full damage. However, falling from higher up will cause the energy to blast out further, making it impossible to jump over if the titan falls from their full jump height.)
[u]Mods[/u]
Aftermath: Fist of Havoc leaves a CONSTANT damage-dealing field in its wake. (This shouldn't only deal damage in bursts. It should deal constant low damage between pulses)
Death from Above: After jumping, Fist of Havoc can be aimed at enemies below. If on the ground, quickly leap high into the air before descending.
[u]Ability Mods 2[/u]
Juggernaut: After sprinting for a short time, gain a protective shield that lasts until you stop sprinting or it gets destroyed. Kills with Fist of Havoc grant a stackable amount of overshield, up to 100%. (each kill will give 20%. This aids titans who use Fist of Havoc to clean mobs while under fire.)
[b]Defender[/b]
Disintegrate: Killing an enemy with this powerful melee attack creates a Force Barrier around you which absorbs incoming damage. Force Barrier lasts 15 seconds.
[u]Mods[/u]
Gift of Light: When the shield created by Disintegrate is active all of your melee kills generate Orbs of Light and your Super charges faster.
Ward of Dawn: Shape Void Light into an indestructible shield to protect you and your allies from harm.
[u]Mods[/u]
Blessing of Light: Passing through Ward of Dawn triggers health regeneration and grants you and your allies a temporary shield.
Weapons of Light: Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage and handling.
[u]Ability Mods [/u]
Relentless: Increases the strength and duration of Force Barrier. Running unbreakable will cause the barrier to slowly regenerate even while taking damage.
[u]Ability Mods 2[/u]
Iron Harvest: Heavy Weapon multikills will create Orbs of Light for your allies. (one orb per 3 kills)
Illuminated: Increases the benefits granted by Blessing of Light and Weapons of Light.
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Bump. Not that they need much help, but these would be very welcome PvE changes.
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Bumped and edited
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Bump for later?
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Titans should be able to fly, shoot eye lasers, be faster than a speeding bullet, and have more health than golgoroth. There only weakness should be space rocks from some planet that's like really far away. There ghosts should also be called Louis... um.... Lane maybe. Actually, they shouldn't even be ghosts. They should be female humans who are journalists.
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Edited by ⛧Sinagos⛧: 10/21/2015 6:10:01 PMY2 Helm of Saint-14 should've had a perk that ANYONE who steps in the bubble is not only blinded but suppressed or because of the bubbles light strength being immense, it burns those around it like a giant vortex grenade with increased radius. At least to give it a sense of lethality and a more menacing presence on the battlefield, whether it be PvE or PvP.
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I don't like the reworks but think the old subclasses need a rework. Give the defender using ward off dawn an over shield and replace armor of light
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If we're talking PvP buffs for Defender, I don't know how to make it relevant, buff the bubble's health? PvE on the other hand, I still think it's the best support subclass, Ruin Wings + Iron Harvest and you might as well roll the end credits.
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Unstoppable should cause regeneration instead of an over shield because then to me it seems a little op. Defenders bubble with suppression is op maybe just slows down movement like a hunters smoke without the blinding effect
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Only problem with this is the bubble perk that "suppresses targets who enter" in pvp that'll shut down ain't active super user, making it a bit more difficult to kill a bubble user. also remember suppress means no super, no jumps, no sprint (I think). no abilities at all. everything else is good tho
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This sounds like a good idea, but the PVP tryhards will throw a fit over it...
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Wait you said Relentless increases Force Barriers strength by 100%? That's an 80% overshield. OP? Maybe. But fitting for the true "tank" spec.
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I agree with everything except limiting the FoH to just horizontal damage. If people could double jump out of it, the super would be near useless.
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FoH should absolutely deal damage vertically (you are a lightning bolt) FoH should also be the highest damaging super period. Idc if you have nighthawk + solar burn. Reasoning is FoH can't even kill raid majors right now. Anything else 1 shot of your primary will do twice has good. So what's left? Bosses, and if you FoH a boss 99.99% of the time you [b]will[/b] die. FoH should be so powerful that even on the hard raid you want to die trying to use it. This also puts emphasis on a striker recklessness.
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Nerf weapons of light and make Fist of Havoc deal more damage the further you fall. Also buff titan melees. I had an idea about soon after using the melee ability, you can melee twice as fast with both arms. Other than that, I fully support this.
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stopped reading at [quote](mostly horizontal. Can be double jumped over to avoid full damage)[/quote] anyone who thinks you should be able to jump over a slam should be banned from pvp. please stop being dumb. thank you
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Those buffs aren't enough to compare to the sunbreaker, nighstalker, and stormcaller.
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Edited by Swarthy_Grandeur: 10/21/2015 12:58:29 AMRemove changes to gift of light and unbreakable. Add stability increase to war machine. Edit: remove changes to blessing of light No dodge able FoH
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What about for Bladedancer and Gunslinger? #Hunter
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I main a titan and don't think any changes are needed. And I prefer the striker over sunbreaker.
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Not just the titans
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Voidwalker and striker need a buff to compete with the new ones.
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One last, tiny fix: put a proximity detonation on Suppressor grenade. We want results now with it, not in a second.
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Looks fine but reduce Overload. No class should have a OHK melee (backstab is different as it requires, y'know, a backstab). MYou can max out on Strength gear and get 2x melee charges for stupid results in pvp.
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The suppression field no! everything else spot on. You should make one for other classes