I had a sunbreaker take out practically my entire squad while playing Rift with one super and when I use arc blade I can only take out 3 maybe 4 guys max if they stand close enough. On top of that his overshield gets a recharge with each kill??? Sorry but that's bullshit. If you guys aren't going to nerf it at least balance the team match up so we don't have 5 HUNTERS AND 1 WARLOCK ON ONE TEAM!!!....absurd. Microtransactions are a waste of time. Work on your main product first....still having ogres teleport on Oryyx too
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How come most of these post come from hunters? You weren't complaining last year when you had the most powerful class.
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Your squad is full of noobs
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why dindt you supress him with your night stalker bow
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Ok apparently people are missing the point I'm trying to make. If a sunbreaker can practically take out an entire 6 man team in one super then its obviously more OP than blade dancer. The duration is longer without a perk boost compared to the Hunter requiring Encore to extend the super and ontop of that the sol hammer is a RANGED attack versus the blade dancer needing to get close to actually do damage. Reducing the super timer for sunbreaker would balance the playing field
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Guys I just want to point out that titans are meant to be damage sponging tanks, it's what they are meant to have over other classes. As striker and defender, depending on how you build it you can be incredibly hard to kill in your super, like unstoppable and armor of light. These two classes are less aggressive then sunbreaker. Now sunbreaker is still along the lines of what titans represent, but the only difference that sunbreakers have over defender and striker is that its an offensive tank class. A class where we hunt down the target instead of letting the target poke at us from a distance. Titans are meant to storm the battlefield just like hunters are suppose to be stealthy and quick. Going invisible and dodge rolling are examples of how bungie wanted hunters to be used. Stealthily sneaking up on people or getting out of situations that would spell death if you got caught. And this goes for warlocks as well. They are meant to have big and explosive crowd controlling magic. They are meant to reign down terror from either a distance or upclose and personally. Now then onto the super, I've been a titan since year one and a sun breaker since the launch of ttk. And the hammer doesn't have to be a 1 hit to other supers. And gg for example can be a 1 hit to sun breakers. It depends on your armor in your class. Titans that run max armor, which should be all of them in my opinion, are going to survive a lot of everything thrown at them. As it should be. But I've gone against storm callers running high armor and they needed 2 hammers to kill. Often times I don't get the second hammer off fast enough to kill them. If you run low armor expect to take big damage. And if your lucky enough to hit a nova bomber mid air, you better pray they don't have high armor or your not gonna kill them in time. Same for sunsingers. Golden gun has range over all other supers, requiring hunters to use their sharp shooting skills to gun down massive threats from a distance. Blade dancers that run high armor are just about as dangerous as sunbreakers aswell. Minus the hammer throw which is fairly easy to out last. And I don't even need to talk about how many times night stalkers have canceled out my super or cross mapped me with their bow. I guess what I'm saying is each class can be built to pierce another class, it's a matter of how you utilize your strengths and bulk your weaknesses
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What's up with the sunbreaker chaining ability in crucible? Some players are getting what seems like endless sunbreakers. Five times for one player in a skirmish match is a little much. How about a longer reset time? Or, make them take damage more easily, I put a rocket in a sunbreakers face and it did no damage. that's just wrong. Being a hunter is hard enough with out all the over-powered, space-magic bullshit. Get to nerfing, Bungie.