JavaScript is required to use Bungie.net

#feedback

Edited by Black Mammoth: 10/9/2015 3:35:14 PM
129

Fallen S.A.B.E.R. - Warsat needs adjustment - HEROIC

So, everything about the Fallen S.A.B.E.R. Strike is pretty fun and well designed, EXCEPT for the starting Warsat portion of the Strike. This isn't so much a problem on normal, but the heroic version needs an adjustment. Why, oh why, are there so many enemies coming at you for such a long time JUST to start the Strike? What's even worse is that this is on a timer where you're supposed to sit there for a long period of time, taking bullets in the face constantly while harder and harder enemies come at you, and you've only got 3 minutes at maximum before the thing explodes and starts you at the beginning again. The Warsat portion on heroic NEEDS a balance adjustment so that it's not only easier for players to even START the Strike, but to also enjoy that portion of the Strike. I would suggest either less enemies coming per wave so that it's not a tsunami of pain, or perhaps have the transmat itself take only half the normal time. Everything else about Fallen S.A.B.E.R. is fun and interesting, if you can just get through the teeth-grinding difficulty of opening the door. Edit: Was specifically talking of Heroic, I edited the post and added tag to note this.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • I agree completely. Way to difficult and unnecessarily so. This game has lost the fun factor and has become brutally hard. I'm about to end my 1 yr addiction because Bungie seems to think we enjoy pounding our heads against a wall.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon