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#feedback

Edited by Black Mammoth: 10/9/2015 3:35:14 PM
129

Fallen S.A.B.E.R. - Warsat needs adjustment - HEROIC

So, everything about the Fallen S.A.B.E.R. Strike is pretty fun and well designed, EXCEPT for the starting Warsat portion of the Strike. This isn't so much a problem on normal, but the heroic version needs an adjustment. Why, oh why, are there so many enemies coming at you for such a long time JUST to start the Strike? What's even worse is that this is on a timer where you're supposed to sit there for a long period of time, taking bullets in the face constantly while harder and harder enemies come at you, and you've only got 3 minutes at maximum before the thing explodes and starts you at the beginning again. The Warsat portion on heroic NEEDS a balance adjustment so that it's not only easier for players to even START the Strike, but to also enjoy that portion of the Strike. I would suggest either less enemies coming per wave so that it's not a tsunami of pain, or perhaps have the transmat itself take only half the normal time. Everything else about Fallen S.A.B.E.R. is fun and interesting, if you can just get through the teeth-grinding difficulty of opening the door. Edit: Was specifically talking of Heroic, I edited the post and added tag to note this.

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  • [b]Heroic[/b] modifier= more enemies and more aggressive [b]fresh troops[/b] modifier= even more enemies for every enemy squad that spawns in So what you get in that scenario is a massive clusterfück of aggressive ads... Be Brave

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