I know its a lot of fun for some, but PvP is always maddening and frustrating for me and I avoid it whenever I can. That's why I always let out a few choice words whenever I am in the middle of a quest step to get something super awesome that I'd like to have suddenly leads into forcing me to do stuff in PvP. I might be the only one that has issues with this, but my enjoyment just drops once I see that "oh, you gotta do PvP to finish that thingy you gotten halfway on".
@Bungie - do you really need to bar everything awesome behind a PvP wall? I am doing the daily PvP stuff, do you REALLY need to force me to play something I don't like even more? FYI I can tell you that I'm not getting more fond of it the more I am playing it. There is super awesome gear locked to PvP exclusively so do you really need to have everything else awesome have to go through it as well? Chaperone, the exotic swords, the rank 5 gunsmith handcannon. I suppose I could chose not to do them naturally, but when just about every cool weapon is locked behind PvP that is really reducing my options of cool flashy stuff.
I beg you Bungie, for the future - stop locking so much behind PvP all the time - Have PvP exclusive gear like Iron Banner and such, but stop making most of the items have to go through PvP. Makes me a sad lion =C
All that negative stuff said, I have to say that I do thouroughly enjoy the changes to the Taken King and how some of the unique item quest like "Black Spindle" and "Sleeper Simulant" works. These kinda things I love, great work all around!
Edit: Wooh! Big subject. Bigger then I thought. Having hard time reading everything coming inn. One player came with the suggestion of having two ways of unlocking items. One PvE and the other PvP. Then players could pick which to go for. I like that idea. I get that PvP'ers aren't happy having to do PvE, same as I'm not happy doing PvP. I know what I like, but as some have pointed out, I can't expect Bungie to cater only to me. Thanks for a lot of feedback, I'm going to have to mull this over for a bit.
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Edited by loonigus: 10/9/2015 6:53:08 PM[quote]super awesome gear locked to PvP exclusively[/quote] As a PVP player mainly I beg to differ tbh. From pvp activities you got mainly weapons good for that particular activity. Such as Fellwinters (that sucks in pve due to the horendous fire rate... fast fire rate / low impact dominates in pve) and Messenger. Nothing special in PVE that even more now is completely useless due to the power value changes. And in general Trials was designed as a competitive gameplay mode. Sadly PVE players got the terrible PoE crap (sorry for that lol)... Radegast Fury and/or Ash Factory were also mainly PVP weapons and honestly who didnt use a Ghorn on the heavy slot if he had one ofc... I guess same as PVP players could argue about why they cant farm items exclusive to pve so can you argue about the oposite... Well... I guess its a pat-sutiation for both sides. For example there is NO route for PVP players getting past 300 (excluding exotic 310 drops for infusion). They need to do the raid (so PVE) in order to compete in PVP later next week (IB and Trials). One is connected to eachother and thats how it should be imo. If you give me a chance to get 300+ light drops from the crucible then I will be pleased.