So is the sleeper ammo an issue when you're fighting a boss? It deals a lot of damage, but not enough ammo to feel satisfied with the amount of health that is taken off a boss. I may have found a temporary fix. I found that 1 rocket = 7 sleeper ammo. Which means when fighting a boss, I can shoot all my rockets at him except one, switch to sleeper and have max ammo. Then switch back heavy synth, and do it all over again. Bosses fall so fast!!
Let me know what you guys think?
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Or you could nab some boots with fusion ammo.
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How about when the sleeper fires a shot off it'll consume one ammo but disperse that one shot into three independent lazer beams then each shot may bounce up to five times but each ricochet counts in the total times it may ricochet off surfaces ?
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I was doin strikes with my buddy and he said it's like that with the sword too
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Is there in equivalent for machine guns? Like 20 rounds equals one rocket which equals 7 sleeper?
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Thanks Bump
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Damn son, good find!
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Well if you switch weapons when your alive you usually lose ammo so maybe if you kill yourself and change weapons while in death it would work
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Bump! Good find