Salvage seems best played (and won) with a bit of strategy/common sense. Unlike some other Crucible matches, spawning, running off to engage the enemy wherever you can find them, dying, and respawning all over the map is a HUGE disadvantage. One person can't easily capture, defend, or shutdown relics by themselves over and over again. If we want to do well, we have to play as a team; we have to be patient, stick together, enter and hold down areas together and stay alive -- or at least die near an ally who can revive us easily.
And some of us really do want to win or at least do moderately well. We have bounties (including 3,750 and 5,000 bounties we're trying to get), quests to complete, special rewards, etc., that require us to capture relics, shutdown enemy probes, and win. And we need your help!
If you want to focus on capturing relics and defending for points, that's fine by me. If you'd prefer to let the enemy take relics, kill, kill, kill and disable for points, that's fine too. Just, please, stop treating Salvage like Clash or Mayhem. Don't run off and kamakaze zones full of enemies by yourself -- don't run into any area by yourself where you know there are multiple enemies, thinking you're going to somehow save the day (most players aren't that good). Don't stand right on top of the zone to defend it. And if you're dead and near an ally, don't revive yourself -- let someone get you if they can (that equates to points, too -- and we need you close by!).
-
I feel your pain. I like Salvage but I thought the scoring needed a tweak. Whenever I play, more often than not the winning strategy is to let the other team deploy a probe and then disable it. It seems easier than deploying a probe and defending it the whole time.