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"Edit: 1400 replies not a single one has had a convincing or reasonable point to suggest that sunbreaker is balanced. Get ready for the nerf hammer titans."
LMAO
You actually think that you or this dumb video have even a glimmer of influence on balance for PvP?
Lol, what a joke...
You do realize that Voidwalker and Gunslinger are still THE BEST pro level pvp class in the game right?
Go watch some Professional Destiny PvP streams and you'll still see the majority of those guys playing Gunslingers and Voidwalkers.
Yes... sunbreaker is powerful in the hands of the average guy. So what? So now the average guy doesn't get dumped on AS BADLY as they normally would in pvp when up against the very best players. IMO that's a good thing.
Maybe.... MAYBE.... the sunbreaker's super should be reduced in duration a little bit (again, maybe) but in that case it should be compensated in with more damage/hammer for PvE reasons. That's literally the only fix that would maybe be reasonable... and I doubt it's going to happen.
You have to take a Guardian's entire kit into consideration when looking at balance... not just the super that is active a very small portion of the entire match.
Look at the Voidwalker... it has blink, which by itself makes Voidwalker a favorite for PvP in the hands of a pro. It has seeking grenades, which in a good player's hands are worth a free kill every cooldown. It has a super that when combined with blink is one of the single best PK tools in the game for taking out objectives and high priority targets.
Now look at gunslinger... it has skills that impact primary performance. it has golden gun which is arguably better than HoS (fire rate, range, projectile speed advantages) especially in the hands of a pro. It has smart grenades that can cover your flank for you and that have huge blast radius and are 1HK.
Now look at Sunbreaker... it has a super... a super that you can usually run away from because it's effective range and projectile speed is low....
Aside from that super, which granted is powerful... the class has nothing going for it. Standard grenade options... No special moves... No special jumps... a special melee that mechanically does nothing different that the normal vanilla melee...
Why you would want to nerf a class just because of their super... a super that is active for maybe 5% of an entire match... when that is all the class has.... it's a bit silly IMO...
So there you have it... the 1401st comment gives you a good reason to buzz off and get gud.
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