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originally posted in: Sunbreaker is Too Strong w/proof
10/8/2015 3:32:20 AM
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Bladedancer had its armor nerfd twice and still can take a rocket to the face. Flux actually had it radius increased when not stuck in 2.0. Arc and firebolt nerfd -1m to have the same range as the rest of the nades. QuickDraw still very good. Slide shotty, ready guns faster from sprint, etc. Blink had its much needed nerf. Still not enough imo
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  • [quote]Bladedancer had its armor nerfd twice and still can take a rocket to the face. Flux actually had it radius increased when not stuck in 2.0. Arc and firebolt nerfd -1m to have the same range as the rest of the nades. QuickDraw still very good. Slide shotty, ready guns faster from sprint, etc. Blink had its much needed nerf. Still not enough imo[/quote] Supers (roaming) that can take a rocket to the face: BladeDancer Sunbreaker Sunsinger Stormcaller Supers (roaming) that can take a high impact sniper crit shot: Sunbreaker Blast Radius does not matter on a tracking grenade. This same tracking grenade that does significantly less damage than the other two. Blink: shared by two classes, so....moot. QuickDraw- Was never really OP. It just made Blink/Shotgunning more effective. It also made Thorn/TLW more effective. Those two guns are basically gone, and only retards still blink-shotgun. What were you saying again? Lol the nerf wasnt enough? You people are hilarious.

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