JavaScript is required to use Bungie.net

Forums

originally posted in: Sunbreaker is Too Strong w/proof
10/8/2015 12:12:15 AM
1
The hammers do have some sort of proximity detonation involved, which makes the arc and travel time meaningless. I've easily taken on 3 and 4 v 1 situations, and it's very easy to come out of that on top. As of now, HoS is both the best offensive and defensible [i]mobile[/i] super. It should not be both. Hammers need to be toned down a bit, or damage reduction toned down to bladedancer and stormtrance levels.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • The hammers do not have proximity. How in the hell do you consider this class a defensive [i]mobile[/i] class. And why would you nerf the damage reduction to be like other supers when it is it's own subclass.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Have you seen the massive hit boxes they have? It's basically proximity. Ask around. It's a mobile super, just like arc blade, storm trance, radiance, and golden gun. It can survive the most out of those (besides radiance with radiant skin), and can kill the most out of those. That's what I meant by my statement.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • you said "defensive" mobile super. How is this defensive. It's all offensive

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I explained what I meant for you in my previous post. I'll say it again. Out of the mobile supers (arc blade, golden gun, radiance, storm trance, HoS), HoS can get the most kills (best offensive mobile super), while enjoying the most defense (55% damage reduction), in addition to health regen from (ranged) kills. That's what I mean by the best defensive mobile super. Does that answer your question? If not, I can go into more detail for you.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Nah that about sums it up. Still don't agree with the nerf though.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I should have clarified my original statement. I don't agree with a nerf either - what brings Sunbreaker in line with other subclasses is the fact that the subclass, in general, is lacking. The super may be more powerful, but other subclass abilities really aren't. [i]If[/i], and that's a big if, they were to nerf it, then it should be something very small and nothing major at all. Bringing the damage reduction in line with Arc Blade and Storm Trance is one option, just so that a golden gun shot and a 1000-yard impact shot kills him. Another option would be to just reduce the hammers by like 1, maybe 2. I don't think any of that is a major nerf. Once again, I don't agree with a nerf. Sorry for not clarifying that to begin with!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Np you might have anyway I'm like half asleep lol

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon