Defend this please. This post will probably be ignored since there is no defence for how ridiculously OP this class is.
Edit: Lots of support actually. Thank you to everyone who is capable of thinking rationally.
Edit: Thank you for the discussion. Unfortunately I do not have time to talk to all of you. As for the state of the sunbreaker class I remain unconvinced that it is balanced.
Edit: Was Trending briefly, lets keep it up
Edit: 1400 replies not a single one has had a convincing or reasonable point to suggest that sunbreaker is balanced. Get ready for the nerf hammer titans.
Edit: 2000 replies not a single valid point suggesting why this class is balanced. You lose titans enjoy the nerf.
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A Sunbreaker Titan here, I have been one hit killed by GG.
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Why does everyone compare Sunbreaker to Gunslinger? Golden Gun and Hammer of Sol were not meant to be exactly the same for each class. Sunbreaker has nearly every attribute focused on the super, where as Gunslinger has other subclass talents that are useful, along with an easy to use, fast charging super. If anything, compare Hammer of Sol to Arc Blade.
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He had max armor n solar subclass number
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100% the Sunbreaker super is getting nerfed, it doesn't matter how many people say it's not OP it's still gonna get nerfed
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Edited by GDUB-_-: 10/8/2015 5:09:57 PMBest I've seen so far completely agree with this. Also I think I know why bungie made it like this is because of the story of the sunbreakers dominating the crucible until they made a deal with someone or something else like mercenaries and got kicked out.
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I don't think it should be nerfed, but if it was I think the most logical would be to simply to either lower the amount of hammers or remove tracking. It'd keep its armor and be effective at a range, but it would be harder and take more skill to successfully aim and kill from afar. This would allow HoS to remain a tank class, while potentially nerfing its damage output and requiring better aiming and/ decision making to cope with it and keep it effective.
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Just shot a Sunbreaker with Last Word 2 Times and Finished him with a throwing knife. [spoiler]Hows that OP?[/spoiler]
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LOL not biased? No such thing when it comes to people we all have a bias, I main a damn warlock and I still think sunbreakers is just fine
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Sunbreakers need a buff!!! https://www.bungie.net/en/Forum/Post/159563633/0/0 Best buff thread I've seen in a while. Definitely made me laugh
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Is your life really so sad that you spent the time to do that video?
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Edited by Peligrad: 10/8/2015 4:59:12 PM"Edit: 1400 replies not a single one has had a convincing or reasonable point to suggest that sunbreaker is balanced. Get ready for the nerf hammer titans." LMAO You actually think that you or this dumb video have even a glimmer of influence on balance for PvP? Lol, what a joke... You do realize that Voidwalker and Gunslinger are still THE BEST pro level pvp class in the game right? Go watch some Professional Destiny PvP streams and you'll still see the majority of those guys playing Gunslingers and Voidwalkers. Yes... sunbreaker is powerful in the hands of the average guy. So what? So now the average guy doesn't get dumped on AS BADLY as they normally would in pvp when up against the very best players. IMO that's a good thing. Maybe.... MAYBE.... the sunbreaker's super should be reduced in duration a little bit (again, maybe) but in that case it should be compensated in with more damage/hammer for PvE reasons. That's literally the only fix that would maybe be reasonable... and I doubt it's going to happen. You have to take a Guardian's entire kit into consideration when looking at balance... not just the super that is active a very small portion of the entire match. Look at the Voidwalker... it has blink, which by itself makes Voidwalker a favorite for PvP in the hands of a pro. It has seeking grenades, which in a good player's hands are worth a free kill every cooldown. It has a super that when combined with blink is one of the single best PK tools in the game for taking out objectives and high priority targets. Now look at gunslinger... it has skills that impact primary performance. it has golden gun which is arguably better than HoS (fire rate, range, projectile speed advantages) especially in the hands of a pro. It has smart grenades that can cover your flank for you and that have huge blast radius and are 1HK. Now look at Sunbreaker... it has a super... a super that you can usually run away from because it's effective range and projectile speed is low.... Aside from that super, which granted is powerful... the class has nothing going for it. Standard grenade options... No special moves... No special jumps... a special melee that mechanically does nothing different that the normal vanilla melee... Why you would want to nerf a class just because of their super... a super that is active for maybe 5% of an entire match... when that is all the class has.... it's a bit silly IMO... So there you have it... the 1401st comment gives you a good reason to buzz off and get gud.
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Sunbreaker's main appeal is in HoS. The fast majority of its useful perks are all based on the super. Without it, it really isn't that great
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The entire Sunbreaker subclass focuses on the super. Nothing buffs regular gameplay. Hunters though? Extra stability, reload speed, blink, instant gun ready, broken melee, extra sprint speed, and sliding halfway cross the freaking map. In addition to having very strong supers. You're a pussy, and you should get gud. Muted for being a whiny little bitch
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You sir are a complete scrub lol
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Exactly. This super should never be allowed to last 26 seconds. That shit is ridiculous
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Dude..... shut up
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Waaaaaaahhhhh, I can't compete with a tank class because they have too much health. Please Bungie make the game easier for me because I'm a little whiny bitch. That's how all you haters sound
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A sniper head shot should always kill a super.
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Why is everyone complaining about some shitty warlock gauntlets?
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I main a Titan and hunter and I just recently started my year 2 Titan and I barely upgraded my sub class and it's already broken.
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I think it's a joke that they still continue to nerf the bladedancer......
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Does sleeper come out at 290 or 310?
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Seeing as GG can shoot across the map in a straight line and kill something easily without moving but conversely HOS requires you to travel closer so that you can land your hammer is the reason for the longer duration. Maybe you should just run away when you hear a hammer like I do, die way more with stormcallers and shadowshot supers that way ha.
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stopped watching after the time comparison -_- no duh the hammer is going to last longer, throwing hammers consumes the energy. throw hammers and see [i]"who's last longer"[/i] or at least 3 hammers, fool......
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Yes sunbreaker super is strong, but without the super it is the weakest class by far, id say that balances it.