Defend this please. This post will probably be ignored since there is no defence for how ridiculously OP this class is.
Edit: Lots of support actually. Thank you to everyone who is capable of thinking rationally.
Edit: Thank you for the discussion. Unfortunately I do not have time to talk to all of you. As for the state of the sunbreaker class I remain unconvinced that it is balanced.
Edit: Was Trending briefly, lets keep it up
Edit: 1400 replies not a single one has had a convincing or reasonable point to suggest that sunbreaker is balanced. Get ready for the nerf hammer titans.
Edit: 2000 replies not a single valid point suggesting why this class is balanced. You lose titans enjoy the nerf.
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lets see what bungie is gonna do before trials
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Ok so they break crucible from day one with hunter supers.. Think about it this is the only other class that has a really good pho super now.. Good blade dancers could not be killed if you played right so.. Now it's the Titans turn to have a broken super next year warlocks can have the honor
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All I'm pissed about is the armor upgrade...like a come one a golden gun can't one shot it and a high impact sniper can't one shot done it...srsly
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Edited by RICH_RULEZ: 10/8/2015 1:41:35 AMHow about everyone crying about sun breaker go make a Titan Or in the words of the almighty community say it with me: Get Gud Scrub
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I feel like the ONLY counter for ANY super should just be to run or super them back. Buff all supers with dmg resistance *cough* Titan bubble *cough* and buff a GG shot damage to 1-shot everything. Ever. Make it 1-shot oryx. Jk, but seriously. The reason it has 0 dmg resistance is because it should 1- shot everything at long range, accurately without travel time.
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Edited by Poeghostz: 10/8/2015 1:57:32 AMWhat I love most about Sunbreaker is that early on in Destiny we [b]joked[/b] about being able to throw multiple nova bombs.... now we can.
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Im no doctor clearly you have a severe case of being a little bitch
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My zhalo supercell does 20 damage to the head at close range. It does 8 to a HoS user. That's insane. It needs to be nerfed to half. That alone will make it balanced. 8 damage out of 200. That's 25 head shots. That's almost an entire clip to the dome. And when you inevitably die before landing all 25 shots, their health recharges. It's OP. And this is coming from someone who mained a Titan all year one.
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Sunbreaker its OP because of the fact that the only counter you have againts them is to run or kill them with your super " if " you are supercharged when the sunbreaker pops their super.They can throw as many hammers as they can while their super is active and regen health on each kill, not to mention you barely have to aim at your target to actually hit them.
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dude who gives a fuuccckkkk make a titan stop complaining you sorry mf
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26 seconds without a single hammer thrown. What can a Sunbreaker do during those 26 seconds?
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I killed three different sunbreaker with a shotgun melee at maxed armor. I was like " how the -blam!- did i do that?!?" Inspects enemy players " they have maxed armor and stat boosts!!!! Well i guess im just a sly little foxy!" If i can kill them, so can everyone else. Just stop bum rushing them
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Question: If I post a video of a Sunbreakers doing really bad, is that proof that Sunbreakers are weak?
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I just hate how golden gun can't kill one with one shot...
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Tried Sunbreaker in PvP. Sucks, switched back to Defender.
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It's a roaming super and Titans are built for armor
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[quote]So I have thought about it for a little bit and I feel like the subclasses should stay as is. The reason why is because each class has a subclass for Support, Control and Assault. Now I know the subclasses could all be described as rounded because they can all do one of those three things but each one, in my opinion, is to fulfill each specific role. [u]Warlock[/u] •VoidWalker- Control- Clear zones •SunSinger- Support- Abilities for teammates •StormCaller- Assault- can be used for control but is more for assault, imo [u]Hunter[/u] •BladeDancer- Assault- Multiple kills •GunSlinger- Control- Clear zones •NightStalker- Support- hold enemies in place for teammates [u]Titan[/u] •Defender- Support •Striker- Control •SunBreaker- Assault So this is my opinion on the intent of each subclass. I do know that they can and are used for multiple rolls but this is just my opinion and I believe they should just stay as is. By all means change the rolls of each subclass if you think differently. Im open for any and all discussions[/quote]
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Omg another
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Edited by d3adonarrLvaL: 10/8/2015 1:18:52 AMBecause golden gun ain't the dps class, bladedancer is.....
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You're a whiny baby just deal with it
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The class op? No The super? To me no. I die just the same amount from warlocks and hunters supers as I do Titans. Not really seeing a problem here.
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I had my stormtrance in mayhem and beat out a hammer of Sol everytime I faced it.
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zoo wee mama!
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Honestly it is super powerful. Everytime I play sunbreaker I get much higher k/d than either of my other characters.
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Well, the titans are now actually tanks, and hit like them too