maybe i'm biased because i like stories, but
Yes. Destiny had a great amount of potential storywise, and the majority was wasted. A few extra cutscenes (which are now skippable, by the way), some relevant dialogue in the vendor menus of all those important NPCs, and maybe some of the grimoire cards where it's incredibly inconvenient from a development perspective to include all of the context necessary for explaining key concepts of the game's setting would've really helped.
And that's only for the really complex narratives. There were simple parts of the atmosphere that went grossly underdeveloped; things that we take for granted every time we visit the Tower and supposedly are reminded of what our characters are fighting for, why, and who they're doing it with:
Factions, their philosophies, and their disputes/pretty much anything about the Last City itself, and how this particular post-apocalyptic society in a super futuristic setting operates/the personality of almost every NPC (which was thankfully remedied in small amounts with the past few DLCs)/understanding why these multiple antagonistic forces do what they do/understanding more about the nature and limitations of the Light, the Darkness, and Guardians/the impact past Guardians have had on the collective culture Guardians have formed/the relationship between Titans, Warlocks, and Hunters
And the list goes on for another umpteen-hundred items, but we can stop there. You get the point.
Sticking these pieces of information in as flavor text and grimoire cards isn't always sufficient. You [i]are[/i] receiving a lesser quality product overall by neglecting those aspects. Because this isn't a book, or a movie. It's a video game. And a video game's strength as a medium lies in its interactivity; in making [i]you[/i] feel like part of a living, breathing world that you don't have an opportunity to experience for realsies. Ignoring immersion doesn't make it any less important: just because it's your loss doesn't mean it should be everyone else's, nor should it be used as an excuse for sloppy, shitty writing, or the implementation of it.
tl;dr filthy casuls dont kno bout worldbuilding
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