Totems for me. Not really hard. Just time consuming and repetitive
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None of it is actually hard. People who don't know how to jump and stay alive is what makes it hard.
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None of it is particularly hard but certain parts can be annoying when they bug out.... :/
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Totems for me. I'll never understand why a team can run the raid in an hour & 30 min not wiping on any boss fight, but we'll wipe twice on the totems like -blam!-ing scrubs.
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Apparently for some it's any area that requires the slightest amount of jumping skill possible. It's annoying waiting for one guy that still hasn't mastered that darned X button yet, it's difficult I know.
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Death singers by far.... Because I always make a point to bring at least one new guy into our groups I end kicking myself for it at that part. Finding new people capable of quickly identifying whos torn and what platform needs to be replaced then keeping the correct jumping order is harder than it sounds. You can explain all you want at the start, but after the first run the new guy always gets picked then someone else panics and doesn't know what platform to stand on... meanwhile we're at 36 seconds on the hymn with vandals sniping our asses and then the runner falls off. If I could get torn everytime the part would be easy
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I think the sisters cause the most wipes. You depend on way to many people to do their job correctly. This is referring to my experience with randoms. Oryx is pretty easy with a good team
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It depends if you have a good team, also a team with 300+ light. If that's the case everything can be run without a wipe but with a disorganized team oryx is difficult
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To me Golgoroth is most difficult if you do it legit
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Whoever says Golgroth is difficult doesn't have good weapons. Nuff said
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Oryx, not hard but has the most mechabics so its confusing for some people. Btw loving how much mechanics there are so much fun!
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Sisters because all but one raid team I joined were incapable of quick thinking
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Wheres the first platforming part with the ships?!?! Its not that I have a hard time doing it, it seems that there is always that 1 guy on the fireteam (i have to always resort to LFG, no friends :( ) takes 5 HOURS TO FINISH THE FREAKING PART
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For sure the jumping puzzles.
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None of the above. It's the ship jumping part. Every run we've lost someone who can't do it and bails, so we all stand around waiting forever just to have to replace him/her before continuing.
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Depends who's jumping on the deathsingers.haha
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Oryx is simple
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Lol at gurglecock
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The last 2 bosses take more time than the rest of the raid combined
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Out of all the bosses it will be the deathsingers because its unpredictable! Oryxs is easy same with the warpriest and golgoroth every thing with those fights are predictable!
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Edited by Artorias: 10/11/2015 2:22:53 PMBeat Oryx in about an hour on our first run where we had enough time. Actually pretty easy, only thing we messed up was people jumping on platforms at the wrong time. Golgoroth usually takes longer because everyone keeps forgetting about cursed Thralls and us gazeholders just cry for days.
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They're all pretty easy. Lol.
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Honestly the wall dick jumping puzzle is the cause of most of our deaths
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Sisters. Spent roughly a total of 8 hours trying to beat them. I still haven't missed a jump, and rarely ever die, but I always get stuck with people who can't figure it out. :( I'm just ready to give up.
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Jumping puzzles. Everything's easy
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Op jumping
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I don't think any of them are necessarily hard unless you have a bad team for Oryx. I picked Totems because they are more of an annoyance than anything. You have to get it stand there, wait thirty seconds run, come back, wait, rinse and repeat. And you have to do this 10 times. Very repetitive after the third 'wave' and feels like a stop sign with a timer on it.