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Destiny

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Edited by Legend of Jordy: 7/2/2016 12:43:57 AM
181

Plague of Darkness | Fourth Subclass

Enforcer | Blood Titan

1174

Pathfinder | Poison Hunter

975

Cryomancer | Frost Warlock

1258

[i](8) Last edited 5:15 pm, 9/28/15[/i] [u]Attention[/u] [b]Tell me what changes you would like to see on the linked thread below![/b] https://www.bungie.net/en/Forum/Post/157547717/0/0 _____ [i][b][Note][/b][/i] I've noticed a lot of feedback I've been getting are requesting modifications to these subclasses, I read the comments, expect changes soon. More importantly vote on the linked thread above on what you want changed. _____ [b]New Element Types[/b][spoiler][b]Blood |[/b] [u]Dark-Light[/u][quote][i]+Weak vs Blood +Resistant vs Solar[/i][/quote] [b]Poison |[/b] [u]Dark-Light[/u][quote][i]+Weak vs Poison +Resistant vs Void[/i][/quote] [b]Frost |[/b] [u]Dark-Light[/u][quote][i]+Weak vs Frost +Resistant vs Arc[/i][/quote] [/spoiler]_____ [b][u]Enforcer[/u] |[/b] [u]Blood Titan[/u] [i]"Gather the strength of the Darkness, turn its power against your enemies."[/i][quote][b]Primary Abilities[/b] [spoiler][b]Aegis of Might[/b] [i](Super Ability)[/i] Equip a durable shield made of Blood Light to protect yourself against enemy attacks. [i](The user wields a shield which drains super energy faster when guarding with (LT). Weapons may not fire while guarding. First-person effect, drain-cast Super.)[/i] [quote][b]Mirror Shield[/b] Aegis of Might reflects projectiles off of its surface while guarding. _____ [b]Safeguard[/b] Expands Aegis of Might's guard aura, providing cover for following teammates. _____ [b]Deployable Cover[/b] Aegis of Might guards when (B) is toggled, allowing (LT) to aim down the weapon sights when crouching.[/quote] [b]Execute[/b] [i](Melee Ability)[/i] Killing an enemy with this melee attack activates a Berserk effect which grants greater damage resistance when activated at low health. [i](Only activates on kill. Each Berserk modifier will have a greater effect when a successful Execute triggers at low health.)[/i][quote][b]Rampage[/b] Melee kills while Berserk is active increases melee attack strength. Stacks up to 3 times. _____ [b]Fortification[/b] Slowly generate overshield while Berserk remains active. _____ [b]Adrenaline Rush[/b] Increases target acquisition and weapon handling while Berserk is active.[/quote] [b]Lift[/b] [i](Jump Ability)[/i] Jump and then press (A) again while in the air to activate Lift.[quote][b]Increased Height[/b] Upgrades Lift to carry you higher. _____ [b]Increased Control[/b] Upgrades Lift for better directional control while in the air. _____ [b]Blink[/b] A short distance teleport which replaces Lift.[/quote][/spoiler][b]Secondary Abilities[/b] [spoiler][i](Grenade Abilities)[/i] [quote][b]Homing Grenade[/b] A seeking grenade that aggressively tracks its target mid flight. _____ [b]Sentry Turret[/b] A short ranged turret which deploys shortly after impact, attacking enemies in proximity until duration ends or destroyed. _____ [b]Remote Explosive[/b] An explosive grenade that attaches to surfaces and detonates on a second trigger.[/quote] [i](Column 6 Abilities)[/i] [quote][b]Royal Bloodline[/b] Dying while Aegis of Might is active will refund unused super energy. _____ [b]Vengeance[/b] Increases the duration of Berserk when you are the last surviving member of your fireteam. _____ [b]Grenade Launcher[/b] Grenades are shot out from an attachment instead of being thrown, causing grenades to travel with less drop.[/quote] [i](Column 8 Abilities)[/i] [quote][b]Combat Engineer[/b] Destroying enemy grenades disarms its explosion and refunds grenade energy. _____ [b]Fight or Flight[/b] The Berserk effect has a chance to activate itself when at critical health. _____ [b]Dragoon[/b] Holding still for a short time during Aegis of Might reduces consumption of super energy.[/quote][/spoiler][/quote] [b][u]Pathfinder[/u] |[/b] [u]Poison Hunter[/u] [i]"Learn the ways of the Darkness, use it to exploit your enemy's weakness."[/i][quote][b]Primary Abilities[/b] [spoiler][b]Beast Summon[/b] [i](Super Ability)[/i] Call out a beast forged in Poison Light to devour the opposition in swift succession. [i](The summoned beast will automatically pursue and attack nearby enemies when cast. When enemies are absent, the beast will follow its caster. Instant cast super, lasts 10 seconds unless destroyed.)[/i] [quote][b]Huntsman[/b] Kills made by your beast reduce Grenade and Melee cooldowns. _____ [b]Twin Creature[/b] Beast Summon spawns two weaker companions instead of one. _____ [b]Leader of the Pack[/b] Melee attacking a distanced target or location while your companion is active directs the beast to the set marker. [i](Uses throwing knife animation without the knife when activated at a distance, pointing the beast to a location.)[/i][/quote] [b]Lacerate[/b] [i](Melee Ability)[/i] A melee attack which causes weak but lasting lingering damage. [i](The Lingering effect ends prematurely if the target becomes healed.)[/i] [quote][b]Crippling Poison[/b] Enemies infected through Lacerate deal reduced damage. _____ [b]Parasite[/b] Lacerate's lingering damage heals the user a portion of the damage dealt. _____ [b]The Reaper[/b] Killing an enemy with Lacerate provides a layer of overshield.[/quote] [b]Double Jump[/b] [i](Jump Ability)[/i] Jump a second time after leaving the ground. [quote][b]Better Control[/b] Upgrades Double Jump for better directional control while in the air. _____ [b]Higher Jump[/b] Upgrades Double Jump for even greater height. _____ [b]Wall Run[/b] A distanced travel across walls and surfaces which replaces Double Jump.[/quote][/spoiler][b]Secondary Abilities[/b] [spoiler][i](Grenade Abilities)[/i] [quote][b]Cluster Grenade[/b] A handful of small grenades that detonates shortly after impact, dealing damage in a wide area. _____ [b]Toxin Grenade[/b] A sticky grenade that causes lingering damage from its explosion. _____ [b]Boomerang Grenade[/b] An explosive grenade that attempts to return to its sender for retrieval if no contact occurs.[/quote] [i](Column 6 Abilities)[/i] [quote][b]Man's Best Friend[/b] Increases the life span of the companion spawned by Beast Summon. _____ [b]Deadly Venom[/b] Increases the duration of lingering effects caused by your abilities. _____ [b]Falconer[/b] Beast Summon calls out an airborne companion instead of a grounded companion.[/quote] [i](Column 8 Abilities)[/i] [quote][b]Cheat Death[/b] Beast Summon ends prematurely if you take fatal damage, granting a brief moment of immunity. _____ [b]Wandering Plague[/b] Lingering damage created by your abilities may spread target to target on direct proximity. _____ [b]Hysteria[/b] Lacerate causes its target to have trouble distinguishing friend from foe while enable friendly fire. [/quote][/spoiler][/quote] [b][u]Cryomancer[/u] |[/b] [u]Frost Warlock[/u] [i]"Seek the knowledge of the Darkness, learn from it that you may resist your enemies."[/i][quote][b]Primary Abilities[/b] [spoiler][b]Arctic Totem[/b] [i](Super Ability)[/i] Rise a spire of Frost Light from the ground, regenerating the health of nearby teammates at a slow, consistent rate. [i](Lasts for 15 seconds or once destroyed. Third Person Effect, Instant cast super.)[/i] [quote][b]Gravestone[/b] Arctic Totem acts as a respawn point for when you are killed, destroying the spire in the process. _____ [b]Blizzard[/b] Enemies in Arctic Totem's area of effect take continuous damage. _____ [b]Supply Pylon[/b] Arctic Totem generates primary ammunition and has a chance to produce secondary and heavy ammo.[/quote] [b]Freeze[/b] [i](Melee Ability)[/i] A devastating melee attack that leaves its target with a Chilled effect which slows movement. [i](Freeze's Chilled effect lasts around 4 seconds.)[/i][quote][b]Stasis[/b] Hitting an enemy with Freeze slows the targets weapon speed. _____ [b]Cryo Ammo[/b] Killing an enemy with Freeze increases weapon damage for a short time. _____ [b]Winter's Grasp[/b] Freeze can be cast on distanced targets, yanking them back to your location.[/quote] [b]Glide[/b] [i](Jump Ability)[/i] Jump and then press (A) again while in the air to activate Glide.[quote][b]Focused Control[/b] Upgrades Glide for better directional control while in the air. _____ [b]Focused Burst[/b] Upgrades Glide to provide an initial boost of speed. _____ [b]Jaunt[/b] A sudden burst of momentum towards the direction the user faces which replaces Glide.[/quote][/spoiler][b]Secondary Abilities[/b] [spoiler][i](Grenade Abilities)[/i] [quote][b]Hailstorm Grenade[/b] A grenade that attaches to surfaces and erupts into a vertical spire of projectiles. ______ [b]Iceberg Grenade[/b] An explosive grenade that detonates when enemies are in close proximity. ______ [b]Tidal Grenade[/b] An explosive grenade that continuously emits a horizontal pulse of energy after impact.[/quote] [i](Column 6 Abilities)[/i] [quote][b]Iron from Ice[/b] Hitting a teammate with Freeze provides the ally with an overshield and consumes a melee charge. _____ [b]Ritual Sacrifice[/b] Enemies killed inside Arctic Totem's radius generate Orbs. _____ [b]Liquid Nitrogen[/b] All your grenades cause the effected targets to become Chilled.[/quote] [i](Column 8 Abilities)[/i] [quote][b]Whiteout[/b] Enemies who receive the Chilled effect have a chance to become disoriented. _____ [b]Excursion[/b] Press (B) after sprinting for a short time to jaunt forward on a bridge of ice, damaging all enemies in your trajectory. _____ [b]Resurrection Field[/b] Arctic Totem revives deceased teammates in its radius when spawned.[/quote][/spoiler][/quote] [i]Posted 9/27/15[/i]

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  • Really amazing ideas, but I would say the frost warlock is a little bit underwhelming. It's just a regen totem, i would have liked to see something more offensive or a stronger thing than just a totem

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