Running away is not a real counter. Imagine a super that projected a bubble in a 20 metre radius around your character that moved with you, and no one could enter this bubble without being killed. That would be OP as hell, especially in objective modes, yet that's essentially what HoS does.
All it needs is a reduction in damage resistance down to the same level as Bladedancers. That, or remove the option to regain health on the ranged hammer throws (make it melee strikes only).
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.