do you know how much time, work, and money would have to go into making all of the books of sorrow a part of the actual game? and how would you present it? one huge cutscene? a -blam!-ton of small cutscenes? have eris record an audio book with toland talking about all of that? whichever way you think of it, it is very hard (if not impossible) to implement all that lore into the game in an organic, non-intrusive, not boring, engaging way. the whole reason the grimoire exists is to have those stories be told in an easy, cheap manner that doesn't make players sit through it if they don't want (like the original cutscenes were before you could skip them). i get that some people don't like the format, but it just makes sense, and i, for one, feel a lot more immersed actually reading the books of sorrow for myself than having them read to me out loud in the middle of shooting things. my opinion, of course
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