Blade Dancers have
1. Fux Grenade-Same as fusion Sticky grenade
2. Best agility
3. Longest time for super + 2 powerful AOE variations
4. Blink
5. Regen
6. Cloak
Gunslingers
1. Trip mine
2. Longest range Melee with possibility of instant reset, burn, double charge, and super extension
3. Longest Range Super in game with great accuracy
4. Ability to reduce cool down on Super
5. Great AOE with combustion.
Blink would not break a titan. There is no reason why they should lack evasive maneuvers like hunters or warlocks.
Plus Hunters Shadestep is freaking sweet.
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Edited by Y8s: 10/4/2015 9:00:04 PMYou do have shoulder charge which for the most part I use as a dodge maneuver. I also said on bubble I guess blink would be fine but other than that I dont want to see blinking fist of panics everywhere and teleporting hammers from all directions. Keep in mind that hunters supers(Blade and Guns.) are purely for pvp Anither thing is flux has a chance of falling off and not killing. Fusion doesnt
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Shoulder charge is NOT an evasive maneuver. It takes 2 seconds to charge up, and has no invisibility frames Unlike blink. Also only Striker has it. Surcharge is like Shoulder Charge but only when the Sunbreaker is in super. Flux grenades never fall off and unless the person is in super or in a bubble they are dead.
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I have used shoulder charge in trials and dodged so many snipers. Flux grenade does have a chance to roll off just like magnetic. Also only voidwalkers have blink and bladedancers for hunters