Favorite if you haven't.
Signed.
Obligatory fp Edit 1: over 100 replies! In less than an hour! Whooooo!
Another edit!: almost 300 replies ...
Unnecessary edit: yes! Over 300! Keep em coming guardians!
Edit meh: 500 replies. Like ... Wow.
Edit 17: golly guys, are we gonna break a 1000?
We're like, so close.
Final edit: yuuusss. Over 1000 replies. Ftw.
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Signed, multiple times but I still think they are somewhat overpowered. They are not that hard to evade but they can be difficult to kill and that is why I don't currently like them. When someone pops their super (anything but hammer of sol) I can usually rely on my sniping skills and evasive moments to quickly shut them down. However, when a sun breaker pops his super there is no easy way of killing him unless he's sucks or he's across the map from you. Just running away shouldn't be the only option when you hear a hammer go off near you, but that's the only thing you can really do. I seriously believe the class would be much more balanced if they reduced the health just enough so that a high impact sniper (such as the stillpiercer or 1000 yard stare) can one hit it. If a player is skilled enough to get a hotshot on a guy mid super, he deserves to kill him, just like with any other super.