Trust... You don't set the basic balanced of a class on exotics an I would not care... Extra hammer vs extra grenade seems balance I'd actually expect you to get something like that since every other mobile super has it... By the way I have experienced the class... Being on the other end of it... I've thrown the hammers before... And are we forgetting pvp is primarily close ranged maps... By. The way my argument is that no mobile super should tank a gg or ldr no other mobile super does why should this one... And I don't think you can say this player missed a hammer because they are harder to throw instead of a lack of skill... Again I throw knives that don't track or have proximity and ppl in the head
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Exotics aren't rare enough to justify not balancing pvp with their benefits in mind. That's a fact. There are some that just give better benefits than others for a specific subclass, and as such are the natural place to set the bar. Throwing knives aren't relevant to a discussion about hammers, either. I use them on my hunter and they're laughably easy to crit with, for one reason: people don't expect them, and make no attempt to dodge. HoS is practically announced to the other players, and everyone is looming out for it. Once it's active, you don't have time to waste setting up perfect shots, so you can't expect to hit consistently. They also have to be used in the fray to maximize effectiveness, hence the armor bonus and explosions. Hunters, on the other hand, can sit comfortably anywhere on the map and gg. I would like to address one specific point separately, though: maps. Yes, most are small with lots of confined space. This is a problem. Not with a super or weapon type, but with overall balance. It effectively renders snipers (and long range combat as a whole) irrelevant. Had bungie not inexplicably removed most of the larger maps from ttk rotation, it would be much less of a problem, but in either case this is not a demonstration of HoS being broken, but one of the maps as a whole disproportionately favoring close combat. Tl;dr - hunters and titans are different classes and should be played as such. Small maps are a problem, HoS is not.
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You make a great point bro honestly I just see it differently but I do have a new insight bro