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Edited by Lost Sols: 12/7/2015 2:08:57 AM
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Destiny: The Taken King Review (fences have 2 sides and sometimes a gate)

Part 2 of my Taken King Review. the first review was on the experience left for those without the game and now it's on to the actual expansion itself and whether or not it lives up to the billing (Raid review may or may follow at some point... If I ever run the raid lol) This was not an easy review as the Taken king not only represents such a dramatic shift in so many areas of the game, but also because it's been so polarizing amongst the community. Over the course of recent weeks I'd lost my post history with the removal of the #bumpfortruth tag (EDIT: [url=https://www.bungie.net/en/Forum/Post/158303226/0/0]Just got a pm linking to this post that it's back[/url]. Thank you Coz.) and the Favorites tab has been disabled for the vague reason of "causing undo chaos". Meanwhile, I've also been accused of working for Bungie and received a fair amount of nasty hate messages for purchasing the Taken King to do this review. One would think it would make objectivity easier when both sides are being unreasonable in their approach, but it has actually led to this being the hardest video I've done. To those who are anti-Bungie/Destiny at this point I would say this. There is nothing wrong with being upset with this game and there is nothing wrong with voicing frustrations, but if we're going to tear something down, we need to be willing to offer up solutions to problems and ways to make things better. Telling Bungie they suck and walking away doesn't do anything for this game. Not only that, but when you start telling people that Bungie suck and not to buy their game on principle, you're not helping make this game better, you're actively trying to destroy it. And to Bungie i would add; topics like the desire for in-game grouping options and the hurt over locked out content aren't going away, but the fact that people are still posting despite their hurt shows they still care about this game. Can we as a community be better? Yes, we undoubtedly can, but if you want some quarter from us, at some point you need to show that you're willing to answer the tough questions now and again and you need to stop dictating and start interacting and learning what we feel about your game. Without trust and communication, we’ll have nothing but a world devoid of emotional attachment and I don’t think any of us want that. Thank you.

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  • Bump. And respects for another great video I have to respectfully disagree on some parts of the new weapons not being as fun or powerful as Y1 weapons. While true you do end up cycling thru weapons,infusing them to make them stronger only to switch out to another weapon that has better stats or perk rolls then repeating the infusing process only to rinse and repeat, I'm not that put out by it. It reminds me of Elder Scrolls and other RPG's which have you doing the same thing until you finally come to rest on your ideal load out. For instance my Suros AR-45 with its perks and stats acquired from the gunsmith is in my opinion is a worthy successor to my beloved Shadow Price. Also the exotic Zhalo Supercell is a grand weapon that is more than sufficient as a replacement for another of my favorite go to weapons,the Hardlight. The fact that I am grinding to find the weapons that I can use to infuse the above examples to get them to their full potential,highlights the replay ability of TTK over previous offerings. The same is true for gear as well. By the way I love the Swords. What a great heavy weapon addition. Except in boss fights where melee distance is not where you want to find yourself. I agree though with your comments about some form of matchmaking in whatever form. I'm locked out of certain quest do to the fact that I simply do not have the time to search up a team. Court of Oryx is one example.

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