Remember that the SunBreaker has lacklustre passive skills such as reduced charge time for grenades and melee's when super bar is charged and increased reload and agility when killing people with fire. Hunters have throwing knives/blink strike, Titans don't have any ranged melee's or any special form of jump such as blink. The only great ability that SunBreakers possess is its super and nothing else
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Sunbreakers' grenades are good in pvp too. There's the fusion grenade for the one hit kill stick, the thermite grenade for some zone control (a little bit at least), and the incendiary grenade which is from what I've seen good in pvp right now. "Lacklustre passive skills such as reduced charge time.....is charged"? Have you forgotten about cauterize, which is perhaps the most broken perk in the game right now and is half the reason why it is so hard to kill a Titan while they're using HoS (the other half being their absurd armor)? Cauterize is like hungering blade except it works for grenades as well. Flameseeker is also useful. At the very least, it grants an extra point of both recovery AND agility in addition to making hammers a little easier to land. Admittingly, their melee is bad because, like disintegrate and storm fist, it lacks the range and reliability. But the burn can cause the melee as a while to do quite a bit of damage.
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Edited by BobGroans: 10/17/2015 5:03:00 PMBladedancers have health regen on kill too don't conveniently leave that out