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#Deej

originally posted in:Legendary Six Coyotes
Edited by Samcara Tree: 10/1/2015 6:33:33 PM
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Coyote Wish List: Paladin Class & 4th Character Slot

This post was made in regards to a rumor of an additional class and character slot, these are my thoughts on this so called paladin, tell me what you guys think as I work out the kinks. [u][b]Paladin Class:[/b][/u] [b]Cleric Sub-class: Solar type[/b] ~[i]A Full Support Class for healing and buffing teammates[/i] [u]Grenades:[/u] - Swarm Grenade: [i]A grenade which detonates on impact, releasing multiple drones that seek nearby enemies.[/i] - Solar Grenade: [i]A grenade that creates a flare of solar energy which continually damages enemies trapped inside.[/i] - Resonator Grenade: [i]An explosive grenade that Heals Allies and Marks Enemies it damages[/i]. [u]Movement Ability:[/u] - Grappling Hook: [i]hold the jump button to aim Grappling hook and release to activate it.[/i] [u]Movement Modifiers:[/u] - Extended Line: [i]Upgrades Grappling Hook for traveling even greater distances.[/i] - Backup Line: [i]Upgrades Grappling Hook for an additional use.[/i] - Multi-Directional Accelerator: [i]Upgrades Grappling Hook for more control while in air and it's directional use.[/i] [u]Super Ability[/u] - Nova Quake: [i]Explode and disintegrate enemies caught in the blast.[/i] [u]Super Modifiers[/u] - Bond of Fire: [i]Continue to burn for period of time damage and stumbling nearby enemies over time.[/i] - Hand of Fire: [i]Allies within range of Nova Quake gain flame shield for a brief period of time.[/i] - Cradle of Fire: [i]Allies within range of Nova Quake begin to regenerate health up to 3 times within a single activation of Nova Quake.[/i] [u]Melee Ability[/u] - Ember Club: [i]Hit enemies with a bludgeon that stumbles and damages them, has a chance to ignite targets hit.[/i] [u]Melee Modifiers[/u] - Scorn of Embers: Enemies hit by Ember club are blinded. - Gift of Embers: Upon a killing and enemy with Ember Club Heal a portion of health for yourself and nearby allies. - Shield of Ember: Upon a killing and enemy with Ember Club reduces incoming damage for a short time. [u]Class Modifiers:[/u] - Fox Totem : [i]Training focused on battle recovery and speed[/i] - Turtle Totem : [i]Training focused on battle recovery and toughness[/i] - Boar Totem : [i]Training focused on speed and toughness[/i] [u]Ability Modifiers:[/u] - Song of Embers : [i]Each precision kill has a chance to drop an Orb of Light.[/i] - Song of Flames : [i]Nova Quake and Ember Club have a high chance to ignite enemies.[/i] - Song of the Phoenix : [i]Each precision hit has a chance to ignite targets dealing damage over time.[/i] [u]Attribute Modifiers:[/u] - Scroll of Wisdom : [i]Training focused on all attributes[/i] - Scroll of Focus : [i]Training focused on maximum battle recovery[/i] - Scroll of Diligence : [i]Training focused on raw speed[/i] [u]Additional Modifiers:[/u] - Cry of the Phoenix : [i]On death you generate orbs of light and nearby enemies have a chance to be blinded.[/i] - Living Funeral Pire : [i]If the last man in your fireteam revives you all fireteam members are revived.[/i] - Heart of Gold : [i]Melee hits to allies shields and heals them at the cost of a portion of your own health.[/i] [b]Crusader Sub-class: Arc type[/b] ~[i]A Assault & Support Class for Tanking and buffing teammates[/i] [u]Grenades:[/u] - Flash Bang: [i]An explosive grenade that disorients the enemies it damages[/i] - Flux Grenade: [i]An explosive grenade which deals additional damage when attached to enemies.[/i] - Graviton Grenade: [i]An explosive grenade which causes reduces enemy movement and enhances ally movement it damages.[/i] [u]Movement Ability:[/u] - Grappling Hook: [i]hold the jump button to aim Grappling hook and release to activate it.[/i] [u]Movement Modifiers:[/u] - Uphill Assault: [i]While traveling uphill on a Grappling Hook, pick up speed and stumble nearby enemies after immediately detaching.[/i] - Evasive Maneuvers: [i]Activating Grappling Hook while jumping backwards causes the Guardian to travel Backwards with Grappling Hook.[/i] - Elevation Assistance: [i]Activating Grappling Hook while jumping causes the Guardian to Travel upward with Grappling Hook.[/i] [u]Super Ability[/u] - Shard of Aegis [u]Super Modifiers[/u] - Pahanin 's Fist : [i]while Shard of Aegis is active jumping and meleeing will cause an area of effect smash significantly damaging nearby enemies[/i]. - Praeydth's Glow : [i]While Shard of Aegis is active using your super a second time will fire a shot of energy that will cause significant damage to enemies that are hit.[/i] - Kabr's Sacrifice : [i]While Shard of Aegis is active holding the grenade button will create a barrier that will remove hostile effects on allies and halt incoming damage[/i] [u]Melee Ability[/u] - Shock Baton : [i]Hit enemies with a bludgeon that stuns and damages them over time, can be held in place for up to 3 seconds.[/i] [u]Melee Modifiers[/u] - Concussive Shock : Enemies hit by shock baton become blinded and stumble. - Lightning Reflexes : Precision kills recharge Shock Baton and boost agility by 2 for 3 seconds. Can stack up to 3 times. - Spark Rocket : using Shock Baton at a wall, ceiling, or ground causes the player to fly to the opposing direction. [u]Class Modifiers:[/u] - Fox Totem : Training focused on battle recovery and speed - Turtle Totem : Training focused on battle recovery and toughness - Boar Totem : Training focused on speed and toughness [u]Ability Modifiers:[/u] - Armor of the Sentinel : If hit by a melee gain armor for 6 seconds. - Shield on the Sentinel : If hit by a melee gain a barrier for 6 seconds that reduces oncoming damage - Shocking Sacrifice : Upon death, current grenade explodes on corpse. [u]Attribute Modifiers:[/u] - Scroll of Wisdom : [i]Training focused on all attributes[/i] - Scroll of Focus : [i]Training focused on maximum battle recovery[/i] - Scroll of Determination : [i]Training focused on toughness at all cost[/i]. [u]Additional Modifiers:[/u] - Chain of Hope : If the last man in your fireteam revives you, they gain Amor of the Sentinel for a short time.. - Parachute : When falling from great heights crouching will drop you slowly for a time. - Echo hide : After Armor of the Sentinel or Shield of the Sentinel ends and you are hit by another melee, gain an additional Shield of the Sentinel for 6 seconds. [b]Berserker Sub-class: Void type[/b] ~[i]A Full Assault Class for Tanking and DPS[/i] [u]Grenades:[/u] - Scatter Grenade: [i]A grenade that splits into many submunitions and covers a large area with explosions.[/i] - Magnetic Grenade: [i]A grenade that attaches to enemies and explodes twice.[/i] - Trigger Grenade: [i]An explosive grenade which can be detonated by remote[/i] [u]Movement Ability:[/u] - Grappling Hook: [i]hold the jump button to aim Grappling hook and release to activate it.[/i] [u]Movement Modifiers:[/u] - Downhill Assault: [i]While traveling downhill on a Grappling Hook, pick up speed and stumble nearby enemies after immediately detaching[/i]. - Dropping In: [i]After detaching from the Grappling Hook, you can aim your guardian at enemies below to be dropped upon stunning them.[/i] - Hook shot: [i]If Grappling Hook is used upon enemy it does considerable damage and drags them towards you.[/i] [u]Super Ability[/u] - Starlight Rampage - [i]Become a beast of the void dealing more damage and gain armor while active.[/i] [u]Super Modifiers[/u] - Hunger of the Void - [i]Each kill while Starlight Rampage is active extends the duration of Starlight Rampage by 3 seconds[/i] - Feast of the Void - [i]Each kill while Starlight Rampage is active restores a small portion of health.[/i] - Echo of the Void - [i]At the cost of half your remaining super energy, upon death while Starlight Rampage is active you may self revive.[/i] [u]Melee Ability[/u] - Starlight Mace: [i]Hit enemies with a powerful bludgeon that damage enemies, Knocks them back, and stumbles them.[/i] [u]Melee Modifiers[/u] - Blind Skull : [i]Blind Enemies hit by Starlight Mace for 3 seconds.[/i] - Bandana Skull : [i]Killing an enemy with Starlight Mace has a chance to drop Orbs of Light[/I] - Black Eye Skull : [i]Killing an enemy with Starlight Mace grants armor for 6 seconds.[/i] [u]Class Modifiers:[/u] - Fox Totem : Training focused on battle recovery and speed - Turtle Totem : Training focused on battle recovery and toughness - Boar Totem : Training focused on speed and toughness [u]Ability Modifiers:[/u] - Broken Chains : [i]Melee kills increases strength by 2 for 3 seconds. Stacks up to 3 times.[/i] - Child of Pain : [i]Each Melee hit taken by the player restores a small portion of super energy.[/i] - Reclaimer : [i]Starlight Hammer does 25% less damage but if Starlight Hammer lands a critical hit a second Starlight Hammer will immediately be available for use.[/i] [u]Attribute Modifiers:[/u] - Scroll of Diligence : [i]Training focused on raw speed[/i] - Scroll of Focus : [i]Training focused on maximum battle recovery[/i] - Scroll of Determination : [i]Training focused on toughness at all cost[/i]. [u]Additional Modifiers:[/u] - Jumping at Shadows : [i]Automatically evade Grenades that do not detonate immediately[/i] - Long Night of Solace : [i]Picking up Orbs of Light while Starlight Rampage is full restores ammunition for primary and secondary weapons instead[/i] - Pulverizer : [i]Starlight Hammer does 25% less damage but if Starlight Hammer lands a critical hit a second Starlight Hammer will immediately be available for use. Should the perk called Reclaimer be active the 3rd hammer provided will do x4 damage upon landing a critical hit. If this hammer does not land a critical hit, the player will explode damage nearby enemies.[/i] *[i]Still a Work in progress, but it's coming along quite nicely, I think I'll take a brake for now.[/i]

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