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Destiny

Discuss all things Destiny.
Edited by TruncateComb6: 10/1/2015 3:43:04 PM
6

Some thoughts on weapon balance. What do you think?

Completely agree.

7

Mostly agree

23

Somewhat agree.

8

Meh.

8

Disagree completely.

1

Fine as is.

22

Auto Rifles: Increase base range by 2.5 meters. -Increase RoF of high impact models by 2% and Mid impact by 1% -Increase base stability by 1% Pulse Rifle: Decrease Burst delay by 5% -Increase recoil value by 1.5% Scout: Fine as is for now Hand Cannon: Increase base range by 2.5 meters. -Increase base ammo capacity by 20% Sniper Rifles: Increase base range by 5 meters. Shotguns: Increase damage to AI combatants by 15% -Reduce max range value by 3 (PvP tweak) Fusion Rifles: Increase damage to AI shield by 15% and by an additional 30% if striking a matching element shield. Shields brought down by fusion rifles take an extra 3.5 seconds to recharge. Handguns: Increase base range by 2 meters. -increase damage to AI by 3.5% Machine guns: Increase damage to AI by 3.5% Rocket Launchers: Increase Damage to AI by 2% Swords: Fine

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  • Hand Cannons (Especially Legendary Ones) don't seem to have the range they used to have. Scout rifles is the most balanced thing I've seen this far. Autorifles are so of up there, but not quite there... ~[i]TheGreatNike[/i]

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