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Destiny

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Edited by TruncateComb6: 10/1/2015 3:43:04 PM
6

Some thoughts on weapon balance. What do you think?

Completely agree.

7

Mostly agree

23

Somewhat agree.

8

Meh.

8

Disagree completely.

1

Fine as is.

22

Auto Rifles: Increase base range by 2.5 meters. -Increase RoF of high impact models by 2% and Mid impact by 1% -Increase base stability by 1% Pulse Rifle: Decrease Burst delay by 5% -Increase recoil value by 1.5% Scout: Fine as is for now Hand Cannon: Increase base range by 2.5 meters. -Increase base ammo capacity by 20% Sniper Rifles: Increase base range by 5 meters. Shotguns: Increase damage to AI combatants by 15% -Reduce max range value by 3 (PvP tweak) Fusion Rifles: Increase damage to AI shield by 15% and by an additional 30% if striking a matching element shield. Shields brought down by fusion rifles take an extra 3.5 seconds to recharge. Handguns: Increase base range by 2 meters. -increase damage to AI by 3.5% Machine guns: Increase damage to AI by 3.5% Rocket Launchers: Increase Damage to AI by 2% Swords: Fine

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  • Edited by Boomstick1911: 10/1/2015 5:03:52 PM
    As far as Hand Cannons, get rid of that ADS delay that causes your first round to go RNG. Hand Cannons are meant for quick-draw gunfighting. Fusion Rifles should also get a range boost of about 10 percent, and the firing cone needs to be tightened.

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