Auto Rifles: Increase base range by 2.5 meters.
-Increase RoF of high impact models by 2% and Mid impact by 1%
-Increase base stability by 1%
Pulse Rifle: Decrease Burst delay by 5%
-Increase recoil value by 1.5%
Scout: Fine as is for now
Hand Cannon: Increase base range by 2.5 meters.
-Increase base ammo capacity by 20%
Sniper Rifles: Increase base range by 5 meters.
Shotguns: Increase damage to AI combatants by 15%
-Reduce max range value by 3 (PvP tweak)
Fusion Rifles: Increase damage to AI shield by 15% and by an additional 30% if striking a matching element shield. Shields brought down by fusion rifles take an extra 3.5 seconds to recharge.
Handguns: Increase base range by 2 meters.
-increase damage to AI by 3.5%
Machine guns: Increase damage to AI by 3.5%
Rocket Launchers: Increase Damage to AI by 2%
Swords: Fine
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Hand Cannons (Especially Legendary Ones) don't seem to have the range they used to have. Scout rifles is the most balanced thing I've seen this far. Autorifles are so of up there, but not quite there... ~[i]TheGreatNike[/i]
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Edited by Boomstick1911: 10/1/2015 5:03:52 PMAs far as Hand Cannons, get rid of that ADS delay that causes your first round to go RNG. Hand Cannons are meant for quick-draw gunfighting. Fusion Rifles should also get a range boost of about 10 percent, and the firing cone needs to be tightened.
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I like how scouts were never changed since day 1 and if so, then very slightly:)
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They nerfed shotgun damage in pve 45% just saying
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