love how everyone compares them to bladedancers and gunslingers etc. while sunbreaker is the only class with a skilltree completely focused around there super.
It's a really good class when your super is activated but outside of the super it is really not that great.
Sunsingers get double nades and over shields on melee HIT.
Bladedancers have invisibilty, backstab, blink and faster weapon switches.
Nightstalkers are able to track enemies, throw smoke grenades with there melee charge...
The list goes on and on.. I think you got my point there.
What does a sunbreaker have outside of there SUPER?
English
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Edited by Guardian8086: 9/30/2015 10:39:21 PMInvis is outclassed by Hungering Blade, backstab nerfed, blink nerfed, how often does weapon switching help? Nightstalker doesn't track, smoke bomb does little damage, they have to be very low health to kill someone with it. Double nades nerfed.
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[quote]Invis is outclassed by Hungering Blade, backstab nerfed, blink nerfed, how often does weapon switching help? Nightstalker doesn't track, smoke bomb does little damage, they have to be very low health to kill someone with it. Double nades nerfed.[/quote] - backstab never got nerfed just the glitch was fixed where you could one hit someone from front. - blink is still the best jumping ability for pvp - weapon switch actually helps alot in pvp especially with shotguns - nightstalker does track enemies and even shows the exact position he is at on your radar with a red dot - Smoke bombs are not meant for killing in first place they are meant to distract and slow down your enemies but still you can get kills with them - double nades are not nerfed
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Edited by Guardian8086: 9/30/2015 10:56:14 PMDouble nades were indeed nerfed, Nightstalker does not track, double nades were made where if you have one nade, then the next one takes longer to charge, and exactly, Backstab was fixed making it way less effective and blink is way less effective then before
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[quote]Double nades were indeed nerfed, Nightstalker does not track, double nades were made where if you have one nade, then the next one takes longer to charge, and exactly, Backstab was fixed making it way less effective and blink is way less effective then before[/quote] Please get your facts straight. - Nightstalker does track, please go on your hunter and select the perk keen scout. - double nades have been like that since forever and i know that cause i main my warlock since 2014. - backstab should only be able to OHK from behind, it's called BACKstab for a reason. - blink is still the most effective jump, nerf didnt hit blink that hard. You cant deny that because the first thing i did when 2.0 arrived was going into crucible testing out blink and my fulcrum.
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A melee that makes all hits critical. Aimbot Grenades. Broken. Nuff said. -Signed, Nightstalker hunter.
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Edited by mac: 9/30/2015 9:20:13 PMMelting point is not even useful in pvp and bodyshots after melting points is active dont do as much damage as a regular precision shot. Are you talking about Fusion nades? They are way too situational to get consistent kills with them, sometimes you hit someone directly with them and they just bounce off. Incendiary nades are they way to go for pvp which is the same nade GG has.
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Fusions? Situational? Ha! Good one.
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I do admit that melting point isn't useful in PVP. And I recently did level up my sunbreaker. [spoiler]its pretty -blam!-ing awesome[/spoiler]
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You won't get a lot of melee hits without eating a shotgun with that t-rex like titan melee
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If you're referring to the Fusion Grenade I have never landed a stick in crucible.
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Oh please. I went in a skirmish match, and the sunbreaker Titan had 90% of his kills on fusion grenades. At least, that's broken.
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Lol I can use my warlock fusion grenades and do the same exact thing just because it's a titan they aren't allowed to use them?
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Could just be really good at throwing nades. One of my friends was a master at stickies back in Halo days.