Its not a matter of health, they dont have increased health, they have a 65% damage reduction, which is 15% more than blade dancer and sunsinger,
If they reduce that to 50% it'll be balanced
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I think that's the wrong way to nerf it. Maybe a slight nerf to the damage reduction, but let's let the titans be the walking tanks they are meant to be. IMO, I think it'd be better to nerf the rate at which they can throw hammers
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In all fairness that's probably due to the base armor stat that the Titan has. Let's say the damaged resistance was actually equal that Titans would be harder to kill based on their armor stat which the other classes really don't spec for.
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Armour is health, ranges from 190-210 Damage resistance is resistance