I posted this in another thread and plenty of people seemed to agree, so ill paste it here.
Because 90% of the perks in the tree revolve around the super itself. Lets compare it to Bladedancer since these two supers are quite similar in a sense.
Bladedancer has:
- Quickdraw
-Fleet Footed
-Blink
-A range of invisibility perks that has good synergy with Arc Blade and Blink Strike.
Alot of the choices available are passive abilities that allow the Bladedancer to be very effective without ever having to use their super.
Whereas the Sunbreaker's passive abilities are:
-Fleet fire
-Simmering Flames.
Yes these perks are strong, but you would have a rough time trying to win a game as a Sunbreaker without ever using your super.
Thats also assuming you chose these options in their trees. Say you chose Flameseeker in place of Fleetfire and Cauterize in place of Simmering Flames, you have an entire build based around one thing, there super itself. You replace passive abilities for one really strong offensive weapon.
Without the Hammer of Sol itself, Sunbreaker Titans are a little underwhelming. The only change that could possibly be done would be to lower the armor benefit from Hammer of Sol, anything else could give Titans the Auto Rifle treatment.
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Edited by Phi-7: 10/1/2015 1:33:08 AMThis is pretty much the reason I have barely touched the Sunbreaker and stuck to the Defender. The passives the Defender has is just flat out better strategically due to the defensive nature of the ward, and my build does give enough armor to eat a sticky grenade for a teammate, and live to tell the story. Note: except disintegrate...horrible PvP ability.
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[quote]I posted this in another thread and plenty of people seemed to agree, so ill paste it here. Because 90% of the perks in the tree revolve around the super itself. Lets compare it to Bladedancer since these two supers are quite similar in a sense. Bladedancer has: - Quickdraw -Fleet Footed -Blink -A range of invisibility perks that has good synergy with Arc Blade and Blink Strike. Alot of the choices available are passive abilities that allow the Bladedancer to be very effective without ever having to use their super. Whereas the Sunbreaker's passive abilities are: -Fleet fire -Simmering Flames. Yes these perks are strong, but you would have a rough time trying to win a game as a Sunbreaker without ever using your super. Thats also assuming you chose these options in their trees. Say you chose Flameseeker in place of Fleetfire and Cauterize in place of Simmering Flames, you have an entire build based around one thing, there super itself. You replace passive abilities for one really strong offensive weapon. Without the Hammer of Sol itself, Sunbreaker Titans are a little underwhelming. The only change that could possibly be done would be to lower the armor benefit from Hammer of Sol, anything else could give Titans the Auto Rifle treatment.[/quote] Well since u hunters r weak.
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I main a Warlock actually.
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Make the hammer take skill? So almost hitting someone doesn't count as directly hitting them since only direct hits should one shot
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The hammers have travel time and also travel on a parabolic arc. I know the hammers have proximity detonation I dont think its as extreme as something like the pre-patch 2.0 rocket launchers. You still have to throw it quite close to someone. In my opinion, its more skillful than running into a room, spamming the right trigger and racking up four kills like the Arc Blade.
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Wrong
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About what part exactly?
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The HoS doesn't take any skill skill all.
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There is a small amount of skill, you need to have good movement, as well as assessing for travel time and arc across distances.
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They don't even have to move, they get a crazy shield to go with it. Other than that they only get like 2 supers per match anyway. A little less shield is what's needed ]
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Both are subclasses I think need a nerf to their skill crutch. Arc blade has way to much aim assist, hammer has way to much radius on insta kill. I think it still should hurt them at the distance it does now, just not kill anything it almost hits
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If anything, at least just decrease the radius of the proximity detonation.
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Yes cause slightly missing definitely kills somebody for sure. Yeah definitely.... NOT! Try using Sunbreaker and then you can actually cry about it.
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You don't even need to hit someone. I once got killed across the room by Sunbreaker blast radius...