[i](8) Last edited 5:15 pm, 9/28/15[/i]
[u]Attention[/u]
[b]Tell me what changes you would like to see on the linked thread below![/b] https://www.bungie.net/en/Forum/Post/157547717/0/0
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[i][b][Note][/b][/i] I've noticed a lot of feedback I've been getting are requesting modifications to these subclasses, I read the comments, expect changes soon. More importantly vote on the linked thread above on what you want changed.
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[b]New Element Types[/b][spoiler][b]Blood |[/b] [u]Dark-Light[/u][quote][i]+Weak vs Blood
+Resistant vs Solar[/i][/quote]
[b]Poison |[/b] [u]Dark-Light[/u][quote][i]+Weak vs Poison
+Resistant vs Void[/i][/quote]
[b]Frost |[/b] [u]Dark-Light[/u][quote][i]+Weak vs Frost
+Resistant vs Arc[/i][/quote]
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[b][u]Enforcer[/u] |[/b] [u]Blood Titan[/u]
[i]"Gather the strength of the Darkness, turn its power against your enemies."[/i][quote][b]Primary Abilities[/b]
[spoiler][b]Aegis of Might[/b] [i](Super Ability)[/i]
Equip a durable shield made of Blood Light to protect yourself against enemy attacks.
[i](The user wields a shield which drains super energy faster when guarding with (LT). Weapons may not fire while guarding. First-person effect, drain-cast Super.)[/i]
[quote][b]Mirror Shield[/b]
Aegis of Might reflects projectiles off of its surface while guarding.
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[b]Safeguard[/b]
Expands Aegis of Might's guard aura, providing cover for following teammates.
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[b]Deployable Cover[/b]
Aegis of Might guards when (B) is toggled, allowing (LT) to aim down the weapon sights when crouching.[/quote]
[b]Execute[/b] [i](Melee Ability)[/i]
Killing an enemy with this melee attack activates a Berserk effect which grants greater damage resistance when activated at low health.
[i](Only activates on kill. Each Berserk modifier will have a greater effect when a successful Execute triggers at low health.)[/i][quote][b]Rampage[/b]
Melee kills while Berserk is active increases melee attack strength. Stacks up to 3 times.
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[b]Fortification[/b]
Slowly generate overshield while Berserk remains active.
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[b]Adrenaline Rush[/b]
Increases target acquisition and weapon handling while Berserk is active.[/quote]
[b]Lift[/b] [i](Jump Ability)[/i]
Jump and then press (A) again while in the air to activate Lift.[quote][b]Increased Height[/b]
Upgrades Lift to carry you higher.
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[b]Increased Control[/b]
Upgrades Lift for better directional control while in the air.
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[b]Blink[/b]
A short distance teleport which replaces Lift.[/quote][/spoiler][b]Secondary Abilities[/b]
[spoiler][i](Grenade Abilities)[/i]
[quote][b]Homing Grenade[/b]
A seeking grenade that aggressively tracks its target mid flight.
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[b]Sentry Turret[/b]
A short ranged turret which deploys shortly after impact, attacking enemies in proximity until duration ends or destroyed.
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[b]Remote Explosive[/b]
An explosive grenade that attaches to surfaces and detonates on a second trigger.[/quote]
[i](Column 6 Abilities)[/i]
[quote][b]Royal Bloodline[/b]
Dying while Aegis of Might is active will refund unused super energy.
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[b]Vengeance[/b]
Increases the duration of Berserk when you are the last surviving member of your fireteam.
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[b]Grenade Launcher[/b]
Grenades are shot out from an attachment instead of being thrown, causing grenades to travel with less drop.[/quote]
[i](Column 8 Abilities)[/i]
[quote][b]Combat Engineer[/b]
Destroying enemy grenades disarms its explosion and refunds grenade energy.
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[b]Fight or Flight[/b]
The Berserk effect has a chance to activate itself when at critical health.
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[b]Dragoon[/b]
Holding still for a short time during Aegis of Might reduces consumption of super energy.[/quote][/spoiler][/quote]
[b][u]Pathfinder[/u] |[/b] [u]Poison Hunter[/u]
[i]"Learn the ways of the Darkness, use it to exploit your enemy's weakness."[/i][quote][b]Primary Abilities[/b]
[spoiler][b]Beast Summon[/b] [i](Super Ability)[/i]
Call out a beast forged in Poison Light to devour the opposition in swift succession.
[i](The summoned beast will automatically pursue and attack nearby enemies when cast. When enemies are absent, the beast will follow its caster. Instant cast super, lasts 10 seconds unless destroyed.)[/i]
[quote][b]Huntsman[/b]
Kills made by your beast reduce Grenade and Melee cooldowns.
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[b]Twin Creature[/b]
Beast Summon spawns two weaker companions instead of one.
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[b]Leader of the Pack[/b]
Melee attacking a distanced target or location while your companion is active directs the beast to the set marker.
[i](Uses throwing knife animation without the knife when activated at a distance, pointing the beast to a location.)[/i][/quote]
[b]Lacerate[/b] [i](Melee Ability)[/i]
A melee attack which causes weak but lasting lingering damage.
[i](The Lingering effect ends prematurely if the target becomes healed.)[/i]
[quote][b]Crippling Poison[/b]
Enemies infected through Lacerate deal reduced damage.
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[b]Parasite[/b]
Lacerate's lingering damage heals the user a portion of the damage dealt.
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[b]The Reaper[/b]
Killing an enemy with Lacerate provides a layer of overshield.[/quote]
[b]Double Jump[/b] [i](Jump Ability)[/i]
Jump a second time after leaving the ground.
[quote][b]Better Control[/b]
Upgrades Double Jump for better directional control while in the air.
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[b]Higher Jump[/b]
Upgrades Double Jump for even greater height.
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[b]Wall Run[/b]
A distanced travel across walls and surfaces which replaces Double Jump.[/quote][/spoiler][b]Secondary Abilities[/b]
[spoiler][i](Grenade Abilities)[/i]
[quote][b]Cluster Grenade[/b]
A handful of small grenades that detonates shortly after impact, dealing damage in a wide area.
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[b]Toxin Grenade[/b]
A sticky grenade that causes lingering damage from its explosion.
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[b]Boomerang Grenade[/b]
An explosive grenade that attempts to return to its sender for retrieval if no contact occurs.[/quote]
[i](Column 6 Abilities)[/i]
[quote][b]Man's Best Friend[/b]
Increases the life span of the companion spawned by Beast Summon.
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[b]Deadly Venom[/b]
Increases the duration of lingering effects caused by your abilities.
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[b]Falconer[/b]
Beast Summon calls out an airborne companion instead of a grounded companion.[/quote]
[i](Column 8 Abilities)[/i]
[quote][b]Cheat Death[/b]
Beast Summon ends prematurely if you take fatal damage, granting a brief moment of immunity.
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[b]Wandering Plague[/b]
Lingering damage created by your abilities may spread target to target on direct proximity.
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[b]Hysteria[/b]
Lacerate causes its target to have trouble distinguishing friend from foe while enable friendly fire.
[/quote][/spoiler][/quote]
[b][u]Cryomancer[/u] |[/b] [u]Frost Warlock[/u]
[i]"Seek the knowledge of the Darkness, learn from it that you may resist your enemies."[/i][quote][b]Primary Abilities[/b]
[spoiler][b]Arctic Totem[/b] [i](Super Ability)[/i]
Rise a spire of Frost Light from the ground, regenerating the health of nearby teammates at a slow, consistent rate.
[i](Lasts for 15 seconds or once destroyed. Third Person Effect, Instant cast super.)[/i]
[quote][b]Gravestone[/b]
Arctic Totem acts as a respawn point for when you are killed, destroying the spire in the process.
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[b]Blizzard[/b]
Enemies in Arctic Totem's area of effect take continuous damage.
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[b]Supply Pylon[/b]
Arctic Totem generates primary ammunition and has a chance to produce secondary and heavy ammo.[/quote]
[b]Freeze[/b] [i](Melee Ability)[/i]
A devastating melee attack that leaves its target with a Chilled effect which slows movement.
[i](Freeze's Chilled effect lasts around 4 seconds.)[/i][quote][b]Stasis[/b]
Hitting an enemy with Freeze slows the targets weapon speed.
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[b]Cryo Ammo[/b]
Killing an enemy with Freeze increases weapon damage for a short time.
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[b]Winter's Grasp[/b]
Freeze can be cast on distanced targets, yanking them back to your location.[/quote]
[b]Glide[/b] [i](Jump Ability)[/i]
Jump and then press (A) again while in the air to activate Glide.[quote][b]Focused Control[/b]
Upgrades Glide for better directional control while in the air.
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[b]Focused Burst[/b]
Upgrades Glide to provide an initial boost of speed.
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[b]Jaunt[/b]
A sudden burst of momentum towards the direction the user faces which replaces Glide.[/quote][/spoiler][b]Secondary Abilities[/b]
[spoiler][i](Grenade Abilities)[/i]
[quote][b]Hailstorm Grenade[/b]
A grenade that attaches to surfaces and erupts into a vertical spire of projectiles.
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[b]Iceberg Grenade[/b]
An explosive grenade that detonates when enemies are in close proximity.
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[b]Tidal Grenade[/b]
An explosive grenade that continuously emits a horizontal pulse of energy after impact.[/quote]
[i](Column 6 Abilities)[/i]
[quote][b]Iron from Ice[/b]
Hitting a teammate with Freeze provides the ally with an overshield and consumes a melee charge.
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[b]Ritual Sacrifice[/b]
Enemies killed inside Arctic Totem's radius generate Orbs.
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[b]Liquid Nitrogen[/b]
All your grenades cause the effected targets to become Chilled.[/quote]
[i](Column 8 Abilities)[/i]
[quote][b]Whiteout[/b]
Enemies who receive the Chilled effect have a chance to become disoriented.
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[b]Excursion[/b]
Press (B) after sprinting for a short time to jaunt forward on a bridge of ice, damaging all enemies in your trajectory.
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[b]Resurrection Field[/b]
Arctic Totem revives deceased teammates in its radius when spawned.[/quote][/spoiler][/quote]
[i]Posted 9/27/15[/i]
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Might as well just add death knights as a playable class too and let them start at lvl 55