A Hunter can get off two Golden Gun shots faster than a Titan can throw a single Hammer. If he misses his Hammer (which is easy to do considering the travel time) he's -blam!-ed.
The only thing that needs to change is the whining in these forums, because it's destroying the game. Haven't you imbeciles figured out by now that you've destroyed over half of this game? Many of the weapons only work now within prime shotgun range, and the nerf to shotguns in PvP did jack and shit to them, while destroying them in PvE.
Now you want to start wrecking subclasses next. Get over yourselves; [b]IT'S AN FPS, AND YOU'RE GOING TO DIE SOMETIMES.[/b]
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Imbecile? I'm having a logical debate. I understand that I will get killed. You should know that too has we both have K/Ds below 2.0 I don't understand why you feel the need to insult me for expressing my opinion. I'm sorry if you don't like it, but I've been here since the Beta. I play destiny as one of my main games. I should be able to give my opinion. Negative or positive. I believe the Sunbreaker is OP compared to all the other subclasses stat wise. The armor and pure damage output is incredibly higher than other subclasses. A Radiant skin, Flame Shield, Ram-wearing Warlock can survive about 500 normal damage with the armor buffs that they stack. The highest armor outside of Sunbreaker that is exclusive to a subclass. Without any armor buffs a Titan can survive 600 damage with Sunbreaker active. 600!! With all the buffs possible the amount grows to around 700! That's twice bladedancer's armor increase of 350! Twice! Now tell me why that isn't OP. The statistics don't lie.
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The stats are arbitrary when I'm sitting here watching clips of people bringing down Sunbreakers solo. Even if there were an imbalance, the fact is proven that nerfs are only dragging the game down. What needs to actually be done, is to balance up: Bring other classes and weapons to match what is currently used, so we have more options, not fewer.