Perk preference does play a part lol. Cauterize, Forgemaster and Tracking Hammers all add to the super. Also the fact that you can spec into more armor as well. Golden Gun has perks to add to it as well like range, accuracy and others, but the difference is gunslinger has perks to benefit the player outside the super like adding reload speed and stability. Sunbreaker perks are ALL focused on HoS so indeed when they finally get their super it is extraordinarily strong. Most people fail to see these facts because they are too focused on the fact that "Omg hammer op nerf bungie nerf." Yea well that's all the Sunbreaker perks do is buff the super. The only thing they get to help outta super is grenade and melee recharge.....I'd trade that for stability and reload speed among other things in a heartbeat. Let's also point out the fact that Titans have a subclass that does absolutely NO dmg in super so to take away from them the only other damage subclass is not only wrong but unbalanced. Hunters new sub class is classified as support but still does damage. Warlock sunsingers are technically support but have the potential for lots of damage as well being able to spam grenades. Titans Defender which is our support does no damage and helps team survive. Barely 2 weeks after the Sunbreaker comes out everyone already wants nerf, and who does this come from? PvP players. People fail to realize the unison between the new sub classes in Pve. Having a hunter shadowshot a group of mobs and a titan hurling hammers can produce alot of orbs for the team and the titan must depend on their armor and health to be able to take damage to clear out the mobs for the team. What about the players who don't play crucible? They suffer because people in pvp complain? People are so quick to speak of balance and unfairness. So tell me how its balanced and fair for those players who solely enjoy the pve standpoints of the game who have to be subject to the complaints of the community of the game who plays it for pvp purposes?
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