Right now, threads talking about how Sunbreakers are OP seem to be everywhere on the forums. The most common complaint is that they get too much of an armor boost upon activating their Super. But think about this for a minute guys: Titans are supposed to be [i][u][b]tanks[/b][/u][/i]. Big, with bulky armor and subclasses that focus on the armor stat, a Titan should become the embodiment of that word when Suoercharged.
[b]-But-[/b]
One thing that a tank lacks is mobility and the general ability to get places fast. Right now, a Sunbreaker Titan can still move just as quickly while Supered up as he/she can when not Supercharged. This should see a slight change, and here is what I propose.
When Supercharged:
-Slight decrease in the height/length of Lift
-Decreased sprint speed
-Decreased jump height
-Slightly increase the time between hammer throws
Doing this would make Sunbreakers more balanced then they currently are without taking away the tank-like feeling a Titan should get while in their Super.
[b]TL;DR[/b] Rather than seeing an armor nerf, Sunbreaker Titans should receive a slight hindrance to agility while in their Super.
Edit: It goes unsaid that the hammer-spamming glitch should be fixed.
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they need an armor nerf as well I've thrown a nova bomb at them and got an assist off it
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When they take damage it runs down their super meter down, let them keep the armour but every bit of damage cuts their time, you can all discuss to what degree.
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Edited by BigOrockz: 9/29/2015 8:20:09 AMI appreciate your efforts of thinking outside the box. But SunBreaker already lacks mobility that is why they are so tanky as it is.
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Dude, actual tanks go balls fast. The M1 Abrams, the largest tank the U.S. has runs 55mph. Some top out over 70 mph. Tanks are scary yo.
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I run max agility on all my classes, so my Sunbreaker is... I agree.
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