Bladedancers were the bane of the crucible in fall of 2014. Invisible, damage reduction, fast, and instant killing. Till people figured out Felwinter's Lie and Fist of Panic. People found the counter. Most of the time it was a powerful shotgun with 1 or 2 shots would stop a bladedancer.
Bladerdancers and Sunbreakers are the same thing. You are just seeing more sunbreakers because they are new. There are plenty of counters to the Sunbreaker. Its just going to be a while before people settle on the best.
1. Hammer of Sol is broadcasts itself clearly- consider running. That titan is going to be aggressive, out run them or hide and then ambush them when it wears off.
2. Nova Bomb or Fist of Havoc-Yeah, they will just get killed out right with these cancelling supers
3. Shadowshot- Silence them, this turns off all supers
4. Rockets are the answer to everything.
5. SNIPERS- If shotguns are the answer to the bladedancer snipers are the answer to a HoS. Hammers fall quick and are only useful up to medium range. If you are killed at long range by a hammer... they got lucky or you didn't move.
6. Good old group fire.
All these tactics except snipers will work well on a Sunbreaker, just switch sniper with shotgun and they work well on Bladedancers too.
EDIT: Bladedancers were barely touched in the year they have been out. and when the most significant nerf happened it wasn't to the class or the super it was to a jump ability that is used by 2 classes. Bladedancers still have a great super for PVP and just like Sunbreakers are average in end game PVE. The damage reduction of the bladedancer is more than enough that if you don't have a high impact shotgun, super, or heavy, they are going to kill you. Guess what 3 things also take out a sunbreaker? in a super?
EDIT 2: Note there is legendary armor that boosts defense even more when using a solar sub class. If a Titan (who already has the most armor in the game) stacked Solar Sub-Class armor + Highest Defense Rating + Armor Buff when using HoS (which is a % of total armor). YES a Titan can become a super tank. That doesn't mean its broken it means that player has a better build than yours.
EDIT 3: [url]http://xboxclips.com/GHOST+9o5/b6f770f4-fe93-4f9a-8e94-23c5e342e9f1[/url]- High Impact snipers require 1 Crit+ extra to drop a SunBreaker in super. However Sunsingers regularly take a shotgun to the face and live [url]https://youtu.be/bq_mPCWeylc[/url]. Also lets not forget that group fire is no match for a blade dancer [url]https://youtu.be/LIFFy-OYOUY[/url]
[u][b]EDIT 4: Sunbreakers can barely survive a single Golden Gun Shot[/b][/u] [url]https://youtu.be/7-lVT6W9eSA?t=7m[/url] Time to Buff GG in PVP. HOWEVER we do not know what armor this Sunbreaker is wearing. There is armor that buffs solar sub classes and/or reduces solar damage.
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Edited by xDeFalt: 9/28/2015 9:17:27 PMBlade dancer and sun breaker are just different versions of each other. Blade is quick as -blam!- with slightly less armor resistance than sun breaker and require to get close. Blink and serious aim assist. Sunbreaker is slower and easy to hit with more armor but can hit from range,hammers lock but it's an arc pattern which at decent range is hard to deal with. Both have health regen abilities and both can walk across the map with a lengthy super time. Both have about 5 or 6 shots depending. Now here comes the part people arent thinking about. Blade dancers have multiple useful perks without their super. Blink Invis 1 hit backstab Bolt grenades Sunbreaker on the other hand are totally tied into their super,their grenades aren't amazing,melee is pretty much standard unless you use the explosion perk for a little extra damage. No 1 hit melee,no blink,no bolt grenades, fast as far as movement but still out classes by blink as far as utility. So I don't fully understand the logic behind a sunbreaker nerf,if you nerf it, the entire class is ruined, again putting titans at the bottom of the pvp list.