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originally posted in: How is the Hammer of Sol balanced?
9/28/2015 1:20:39 PM
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It's balanced because the dev team took in a bunch of factors when creating the new subclasses but giving each perk a value based of its usefulness and the goal is to have those totals all be around each other. Standard procedure for classes in an mmo
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  • It's not an MMO

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  • Edited by Drip Bandito: 9/28/2015 3:08:52 PM
    This scrub above us man is stupid

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  • Lmao.... Massive multiplayer online game? Mmo not mmorpg..... Scrub....

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  • Shared world shooter much ?

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  • Now your reaching and creating new game genres

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  • No I'm not, what's really MMO about it? And not aspects I'm talking real MMO.

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  • Edited by HectX: 9/28/2015 2:41:12 PM
    Destiny is 100% not an MMO. Having lots of players is not the definition of an MMO, it's just a mofpsrpg. The clearest destruction (besides bungie clearly saying their game isn't an MMO) is the fact that even though it may [b]look[/b] like an open world it clearly isn't. You can't meet up with people on purpose at a specific location in a patrol or the tower outside of your fireteam. This is because destiny is a p2p network with instance zones that you randomly load into, making it no different that a hosted Multiplayer Online game session. Just because the media has been wrongly overusing the term MMO doesn't make it such. The wide usage of MMO turns any online game such as CoD or Dark Souls into an MMO even though they are clearly not.

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  • A massively multiplayer online game (MMO or MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played over a network, such as the Internet.[1] MMOs usually have at least one persistent world, however some games differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.

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  • Sorry wrong. Destiny has no persistent world and fails to meet anything other than the basic online multiplayer definition.

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  • Edited by O8C7: 9/28/2015 3:17:00 PM
    Lol learn to read before you speak. A persistent world would would entail that all players operate within the same guidelines. Aka level gear and weapons and progression that is limited by these factors.

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  • No a persistent world is one that is open at all times like in game like WoW or Lineage 2. If there was no one running a patrol there would be no patrol worlds because there is no host.

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  • Guild wars operated the same way and is know as one of the best mmorpg of all time, and you only saw other people when in a town and each town had different rooms because space was limited. If you don't like it bro quit but there is no arguing that destiny is not a massive multiplayer online game. Bungie says what they want to make little babies like you shut up but I mean have they every really done what you asked?

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  • Lmao. So the game creators got it wrong. They don't even know what they made. The only people who are right are the players that wish it was an MMO. This way also the case with guild wars. ncsoft actually tried to market their game as an online competitive rpg, but the media classifies games in simple terms to try and draw a certain type of player to them. Also even though guild wars was instances based (just like neverwinter and many others) it still had an open world which let you meet with others on different servers. It wasnt peer hosted. Calling destiny an MMO is like saying Starcraft or CoD or battlefield or .... (List will go on for a very long time) are MMO. If you want to see what a real mmofps looks like then play planet side.

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  • Where does destiny support large Numbers simultaneously (more than 16)... No where... Open persistent world.... None.

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  • If you want a chat box play of games bro. You fail to see what Bungie has created? Do you even play or are you just one of the trolls who is obsessed with the forum? Public events can further prove my point and now the court of oryx can too. Your trying to argue for the sake of arguing and have argument except it's not a pc game which it's not.... It's a console game.... That they have created a persistent world in, does xur not come regardless of people being online or the weekly reset doesn't happen unless someone's online? Bro I'm sure tons have people have already said this to you but if you don't like destiny nobody is forcing you to play it and if you think you could do better go do it, you'll learn how limited consoles really are tho.

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  • Lol this shows how stupid you are. I like destiny (even with its numerous flaws). Never did I say I didn't like it. You just jump to whatever conclusion you like (just like jumping to the conclusion that it's an MMO even though it isn't). This game is a great fps that borrows aspects from many different RPGs and masks itself in an open world, but clearly isn't. At best you can say it has MMO like features.... But it isn't an MMO.

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  • Lol ok now we're getting somewhere, you just admitted to it having an open world and rpg elements, the fact that you don't actually fly your ship from planet to planet is a obvious as that would be a huge game and most likely pointless gameplay unless they wanted to add a mini game of sorts with it but I'm sure you all would just complain. But back to your logic, how can it have those elements but not be considered an mmo? Bungie makes patches that effect the world as a whole. I mean it's just reaching. There has never been a mmo fps and I can see how you could be baffled by how it works but if you think about it it's the only way a fps mmo could work if you want real time fighting.

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  • Edited by HectX: 9/28/2015 4:24:22 PM
    Planet side is clearly an MMO fps. Flying ships are just loading screens. I said that it has MMO like elements (like the fact that it looks like an open world but it very much is not). Bungie could've easily made this an MMO if they wanted to. If they created a giant patrol in which a MASSIVE amount of players loaded into and then got sub divided as you moved into specific instances mission... However this isn't the case. The design is that when you are in orbit and select a zone to load you either go into someone else's hosted game with a max of 8 in patrol or 16 in tower or if none are found you then create your own hosted zone. There isn't a persistent world always waiting that everyone loads into, just thousands of small hosted games, which like I've been saying this is no different than any multiplayer online game ever made. Another easy change that would make this into a MMO is if when you selected patrol it asked what server would you like to load. The reason why I said MMO like is that it really is ALMOST an MMO but bungie very clearly made it not an MMO when they could have.

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  • Edited by O8C7: 9/28/2015 4:31:35 PM
    I see where you come from but like I said about guildwars it was almost handles the same way, only difference is in guild wars you could walk everywhere without a "fast port" mechanic. Even Elder Scrolls Online has areas that you have to port too. And I would like to pick which server but damn.... There would be thousands but I would love to get a fireteam of six in the dreadnought and not have to invite randoms to party for the court of oryx

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  • But that was due to their design of only being able to have 8 people hosted on a peer network. If bungie wanted to they could've payed for dedicated servers that could hosts 100's at a time in open worlds reducing the number or servers (also would've had to generate a little more area per patrol but that's very easy to do in game). They specifically designed (or cheaped out) and made the game into an MO instead of an MMO.

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  • I could be wrong but I just think something that big is too hard for consoles and would probably create horrible lag..... Lol why can't anyone fix their NAT type......?

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  • Edited by HectX: 9/28/2015 4:50:19 PM
    Eso and planet side are that big. There are ways to design around that, but a dedicated server is required. You couldn't host in on a p2p network which is what destiny uses. What it comes down to is there is no persistent world that you can load into a meet up with players outside of your fireteam, whether it is instance based or one giant world. Even if I could run/fly from the earth to every other plant if I can't load into a specific zone and meet with people it's not an open world it's just a spliced together closed (meaning hosted) instance zone.

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  • Yeah but also there is so little content that in a dedicated server where bosses would respawn after 4 minutes farming would destroy the game.

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  • Bosses can still be instances. The only thing a dedicated server would do is put everyone on bungies network with a larger number of people on the same server allowing for persistent worlds. The persistent world is just the starting point, most MMOs then break of that persistent world into smaller instances. Currently bungie just skips the persistent world removing the need for deviated severs and breaks everyone into small instances. This is why I said it may [b]SEEM[/b] like a MMO but it isn't. They could've designed it to be an MMO easily, but that doesn't take into account all the rebalancing they need to do in order to make the open world playable. I'm not saying destiny should or shouldn't be an MMO, I'm just saying its close to being one, but it isn't one. I think it could've been an awesome open world MMO, but I agree they defiantly would've had a much harder time making this work (I think they took the easy way out).

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  • Edited by O8C7: 9/28/2015 6:22:19 PM
    I agree with the easy way out part. Lol clearly the people who went with Bungie are the designers and not the programmers. (Cabal/brutes, fallen/covenant) a lot of the ideas came from halo but Bungie not Activision had the qualifications to make an mmo. The weapon system isn't any more complicated than equipping a new board in Tony Hawks Pro Skater lolz

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