So, something needs to be done about strike matchmaking. Nine times out of ten, I join the strike playlist solo and get into a group with two other random players. NINE TIMES OUT OF TEN, they leave the playlist before even starting, one if not both of them. I'm the type of player who likes to stay in a playlist for a while to get the increase in drop chance. So now I'm stuck in a god damned heroic strike by myself, and if I don't feel like waiting an hour for someone to haphazardly join my strike in progress, I have to leave and lose my streak bonus.
This is ESPECIALLY an issue with the new strikes like Fallen SABER where teamwork is such a huge role. I can't solo or even two man the new strikes. And THAT isn't what I'm bitching about. I love the new layers of difficulty you've added to your game, especially the raid and strikes. What I don't like is being punished for not wanting to sit in a strike I can't possibly complete by myself hoping and praying that someone joins to save me like a damsel in distress. This isn't an uncommon issue either. The last 6 strikes I've played in the heroic playlist has seen either one or two players leave AS SOON AS IT STARTS. What is the purpose of this? Are you so much of a troll that you don't even need to hear my screams of anger when I've got to solo a warsat surrounded by hordes of Taken? Too bad it's nearly impossible.
Either increase the chances that players joining the strike playlist from orbit will join strikes in progress or punish players for leaving strikes within a few minutes of joining the playlist, because this is ridiculous, and it's seriously turning me off to your game.
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I had this problem 2 days ago but then seemed to work fine yesterday. Bungie need to address this though.