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Edited by Astro4545: 9/28/2015 3:58:08 AM
350

How is the Hammer of Sol balanced?

I'm not bashing on Titans, I want to know what makes Sunbreaker a balanced sub-class. We know what makes Sunbreaker a "OP" subclass so my question to all of you is what makes it balanced. Edit 1: Why is this being downvoted? Edit 2: Some of you need to realize that I'm simply asking a question, nothing more.

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  • Some Titans need to get their heads out of their asses and realize that the sunbreaker is too op

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  • take away all supers, it is literally the worst sub class in the game.

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    • Edited by TH0R718: 9/26/2015 1:52:19 AM
      It's funny how everyone is trying to justify it like hunters did with BD. what's even more funny is they say almost the exact same things. Every swing/hammer takes from your bar, it doesn't last that long, if an entire team focuses them they can be killed if they are spread out, it's a roaming super you might not even see anyone. We all know it's OP but most just aren't willing to admit it

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    • Edited by G0JIRA-90s: 9/26/2015 1:48:04 AM
      Yes it is.[spoiler]move along now.[/spoiler]

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    • The thing is, there is just more of them floating around than usual. Like last word and thorn were OP before it became popular. Then everyone found out about it. Then everyone kept dying from it, which is when it got nerfed after months of everyone realizing the OPness. Right now, the new sub classes are super popular because they're new. Out of these Hammer of Sol is the most fun to play as, as well as the most powerful out of the three. However, by no means does that mean it is OVER POWERED. They can still be shot down, despite extra armor. They still make a sound when activated as well as having an animation, which is extra time to prepare on how you approach the engagement. Take Bladedancers for example. Mobile killing machines that have armor and can heal. A good blade dancer can wipe am entire team alone. Sure, it doesn't always happen, but they still can. Hammer of Sol is the same way. They have a mobile super that is powerful. It takes 2 hammers on any other armored super, just as blade dancer does. People say that it is OP because of range. Golden gun can kill from further. "But Hammer has tracking," people say, but if you try it, it barely works. Just enough that if you aren't aware of it and thrown from medium distance at the CORRECT ANGLE (as it does fall as it flys), it will move a few feet in either direction. As someone who has three level 40 characters with 280+ light on all of them (when I have the correct weapons equipped) it is not over powered, just used a lot at the moment because it is new. It is also a super that people haven't figured out the best way to shut down yet because it is a week and a half old. I've fusion blasted, grenade and auto rifled, and sniped them so far. It's not impossible to beat with some strategy. You just have to think about the engagement with the sunbreaker and work with your surroundings to get the upper hand on them.

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      • the health is not balanced

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      • I'd like to know why you think you understand what exactly "OP" and "balanced" is and how exactly things should be set up in a video game.

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      • The amount of hammers that can be throw doesn't equal how many kills you can have. Same applies to golden gun. Also you are slow as hell. And have no extra mobility option (inonic blink, shade step, blink) The hammers have travel time and an arc. Basically meaning the effective "promised kill" distance on the hammer is not as large as golden guns. Lastly it has the same damage model as arc blade. You won't one shot many people mid super unless they were already wounded.

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      • All the perks enhance it. The whole subclass buffs it! It needs to live up its power!

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      • It's not. Just wait a while.

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      • It runs out really quick, Titans are slow so they are easy to evade and its a roaming super so they are easy to kill if they are outnumbered.

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        • It's not - the head of the hammer is heavier to give it a tumbling effect while thrown.

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          • How was bladedancer balanced?

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            • They are balanced very carefully. Any type of throwing weapon has to have proper counterbalance to ensure accuracy.

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              • Like any good hammer it depends on where you hold it.

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                • The only thing not balanced about it in my opinion is the damage reduction. Reduce that to the same level as Stormcaller and it'd be fine.

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                • Hammers run out fast they consume a huge chunk Pussy

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                  • It's a super bro. Let us have our fun. Geez

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                    • Nightstalker is op for pve Stormcaller is not as great as some other skill trees but that sunbreaker should not have as many shots as it does

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                      • Night stalker 1st Sun breaker 2nd Storm caller 3rd And before warlock hate on me I'm primarily warlock

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                        • The thing is sunbreaker is not an OP subclass. The super is but besides that the rest of the skill tree is outclassed by both sunsinger and arcblade. I haven't played around with the other two too much but It's obvious that the night stalker has a great overall tree.

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                          • [quote]I'm not bashing on Titans, I want to know what makes Sunbreaker a balanced sub-class. We know what makes Sunbreaker a "OP" subclass so my question to all of you is what makes it balanced?[/quote] It is a SUPER so it shouldn't be balanced. Each class and it's super should get you kills.

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                            • SelfBump

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                              • It's not[spoiler]DUN DUN DUUUUUUUUN[/spoiler]

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                                • The super is the only great part. The rest of the subclass is just ok.

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