In trials, every match. Sunbreaker melee isn't a one shot. You would still have to melee again to kill them, just like you would if it was on CD. It makes little to no difference.
If Titans had Viking Funeral like Sunsingers, I'd give it to you.
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I never said its one shot, neither is arc bolt, arc blade (yes arc blade is not always one shot, if you have high armour it's a two shot), the backstab melee on bladedancer is only one shot to the back against low armour opponents, throwing knife is never one shot, golden gun doesn't one shot a sunbreaker. So all in all whys your point lol.
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Edited by Skewbz2: 9/25/2015 1:09:17 AMMy point is, there's nothing special about Sunbreaker's melee. It's the same thing as scorch without the shield. Edit: Arc blade is always a one shot. It hits for ~350 if I remember correctly, unless you have armor of light. Edit: Backstab is so broken it procs when you hit them in the front half the time. It also hits for ~250 so armor doesn't matter. Guardians have anywhere from 200-210 health depending on armor.
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Edited by Ne0nK0ala: 9/25/2015 1:09:50 AMAnd? There's nothing special about the hunters melee, invis or arc bolt either. Tbh blink isn't even that special anymore. Also I've had many many times where I've had to two shot an enemy with arc blade.
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Read my edit. Blink strike is still broken. Arc bolt is still an easy grenade to use. Throw it in the enemy's vicinity and you hit them. Blink still makes the guardian very mobile and loses the enemy's LoS.
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Edited by Ne0nK0ala: 9/25/2015 1:28:46 AMBlink strike only one shots from the back, how is that broken? (If you mean arc blade then ofc, it's a -blam!-ing super it should one-shot not two shot) Arc bolt barely even gets an enemies shields down, firebolt literally does more damage then it, and pretty much any jump can do what you described, btw it's also on warlocks lol, but you don't point out what warlocks have, do you? How about starting with void walker since we're on that topic, let's see there's blink, then there's the seeking grenade (I forget what's it's called) which can do the same damage as the arc bolt, but from a greater distance, or one shot an enemy with the exotic, then there's scatter grenades which can be thrown from huge distances and either do the same damage as arc bolt, or one shot with exotic, then there's the super which grants extra health when casting and can clear an entire team if used correctly, and then there's the range melee which can give you over shield. You see how every class has there own op'd qualities yet? Or you stuck to be biased? Sunbreaker is just as op in some ways, the melee is more powerful then hunters, the super is more powerful then hunters, the grenades are pretty much the same as the hunters, there's a lot going for it not just one thing.
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Edited by Skewbz2: 9/25/2015 3:37:40 AMHow am I biased? I said in the OP Sunbreaker is OP for 20 seconds. Edit: I didn't saying anything about warlocks because that wasn't my focus in the OP.
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That's why you are biased because you focus on one class, claiming that it only has one good thing, yet we have already proven that there is more than just one thing, then you state your claim against the hunter when it is a fact that the hunter, especially the bladedancer is probably the weakest class in pvp now, given that sunbreaker is now a ton better than gunslinger and the only good thing on bladedancer is quickdraw, that's it.
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The OP was specifically about Sunbreaker's super, so of course that is going to be focus as well. Now this is getting redundant. I say there is nothing special about Sunbreaker besides the powerful super, which there isn't, but you disagree saying the melee is OP, although the melee has shit range and the burn is laughable and doesn't even compare to Warlock's scorch. You say there's nothing special about Bladedancer besides Quickdraw and I disagree saying Bladedancer is still very mobile (blink), has a strong super, and the grenade is still very easy to use to get off some damage. We are literally (Rob Lowe voice) talking in circles.