I don't really agree with most of this.
The best armour meant we had an added 20 HP on average in Crucible and we don't have an Arc Bolt or Fire Bolt or Axion Bolt to compete with the other Classes. Lightning Grenades were very good but Tripmines are a One Hit Kill grenade unless the opponent has max Armour.
And we do have the Armamentarium but it costs your Exotic Armour Piece. Sunsinger's get the same effect as a skill and have to sacrifice two bad abilities to do so. The Viking Funeral setup is pretty good and an easy to aim grenade with an auto aim ability and a burn for 5 seconds is far better than two Lightning grenades. And the Sunsinger can spawn with a grenade with their Exotic Armour.
[quote]Even though the melee range is the shortest by a fair amount, it feels the quickest for the double punch kills.[/quote]
And Melee kills are only quick with an Armour piece that allows faster Melee, if there is a difference in speed, you will rarely be in a situation where having quicker Melee is useful. Especially when other classes can hit you first due to longer range.
[quote]While the super hulk smash inst the most offensive super you could still destroy a control point or heavy ammo like no one else.[/quote]
You have to be right next to them to do this and will probably get shot or people will move away from the wall you are running up to and Void Walkers can do the same from a safe distance where they won't get shot if someone survives.
[quote]The super is best used defensively to stop another super from going on a kill streak. So even though it might only net you 1-2 kills it stops 2-6 kill streak from an enemy, so its a good team player. Counter play gents![/quote]
Now this I agree with. When ever I play as my Titan, (Pre-Hammer addiction) I played as defensively as I could, from sticking to long corridors to almost Camping some strange but useful positions. I am still bloody glad we finally have an offensive Class in Crucible tho!
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