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originally posted in: You're a True Titan if... (Old Post)
9/23/2015 5:13:58 PM
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Lots of people comment how underpowered titan was in Y1, I think it was a great pvp class. It has the best armor and grenades. If tuned and played correctly its also the fastest (needs control boost, max agility, and shoulder charge for movement). In Y1 titans also have arguably the best exotic pvp armor in the armentarium. Even though the melee range is the shortest by a fair amount, it feels the quickest for the double punch kills. While the super hulk smash inst the most offensive super you could still destroy a control point or heavy ammo like no one else. The super is best used defensively to stop another super from going on a kill streak. So even though it might only net you 1-2 kills it stops 2-6 kill streak from an enemy, so its a good team player. Counter play gents! I did just as good k/d wise on my titan as i did on hunter, they are just played differently
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  • I don't really agree with most of this. The best armour meant we had an added 20 HP on average in Crucible and we don't have an Arc Bolt or Fire Bolt or Axion Bolt to compete with the other Classes. Lightning Grenades were very good but Tripmines are a One Hit Kill grenade unless the opponent has max Armour. And we do have the Armamentarium but it costs your Exotic Armour Piece. Sunsinger's get the same effect as a skill and have to sacrifice two bad abilities to do so. The Viking Funeral setup is pretty good and an easy to aim grenade with an auto aim ability and a burn for 5 seconds is far better than two Lightning grenades. And the Sunsinger can spawn with a grenade with their Exotic Armour. [quote]Even though the melee range is the shortest by a fair amount, it feels the quickest for the double punch kills.[/quote] And Melee kills are only quick with an Armour piece that allows faster Melee, if there is a difference in speed, you will rarely be in a situation where having quicker Melee is useful. Especially when other classes can hit you first due to longer range. [quote]While the super hulk smash inst the most offensive super you could still destroy a control point or heavy ammo like no one else.[/quote] You have to be right next to them to do this and will probably get shot or people will move away from the wall you are running up to and Void Walkers can do the same from a safe distance where they won't get shot if someone survives. [quote]The super is best used defensively to stop another super from going on a kill streak. So even though it might only net you 1-2 kills it stops 2-6 kill streak from an enemy, so its a good team player. Counter play gents![/quote] Now this I agree with. When ever I play as my Titan, (Pre-Hammer addiction) I played as defensively as I could, from sticking to long corridors to almost Camping some strange but useful positions. I am still bloody glad we finally have an offensive Class in Crucible tho!

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  • Edited by playzthegame81: 9/23/2015 6:44:42 PM
    To your point about the health, you are correct its only a small amount but I have had many a titan kill me and live with a sliver left which doesnt happen on the other 2 classes so they have great survival rates. The lighting grenade is the best hands down its great for zoning and getting multi kills, also great for prepping fast guardians who escape its range as it does 122 dmg. I still believe armentarium is the best exotic armor as you can use it with any grenade or subclass you choose without restriction. Yes sunsingers have a perk but it limits them to a few choices as i dont like solar flare in pvp and the voidfang vestment got nerfed it no longer works in tandem with gift of the sun. I play gunslinger a lot so the grenade skills for lighting and trip mine translate well. Trip mine pisses me off because %100 of titans survive it. Most warlocks survive unless they are running a minimum armor build (192 health) and hunter who run max armor survive also. So unless you stick them 9/10 guardians survive. You may be right about the melee but to me it feels faster, I just think it has the shortest animation so it feels ready for a follow up extremely quickly. The range of FoH could use some work I think It should have headstrong as its native range. Maybe its the way I play but I dont have trouble baiting people to come at me around a corner. No class has the ability to run out into a group of 2-3 and not get gunned down, even with juggernaught. I find FoH is best used from a flanking position, because as you pointed out head on you get cut down in a hail of gunfire. I also prefer using shockwave for those pesky guardians who employ the "ill just back up and jump/fire at you" tactic. All your counter arguments are valid, and in Y1 Titan was not the easiest to play. Once you learned its nuances I believe it is equal to hunters and warlocks in Y1. Although I must admit Titan was my 3rd character so I had much more crucible exp by the time i made it.

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