i'd like to see class specific exotics, and exotics that are account unique.
hunters are the "sniper" class, so would be nice to have a sniper that gives the hunter a small benefit over the "one sniper gun for all class/subclass" approach. for example.
and failing that, subclass skills that benefit the use of a specific weapon type.
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Hunting Grounds "Didn't you read the sign? 'No Trespassing. Beware Owner.'" (Props to Gizardpuke999 for giving me the idea) Exotic sniper rifle for Hunter class. This will pimarily benefit the Nightstalker best but both the Gunslinger and Bladedancer can benefit as well. Asteticlly, it will be a simple design, Shaded camo green and brown with a little Gilly suit astetics around the barrel and stock. Perks: Survival of the Fittest(Damage against slowed, invisible, or tethered enemies is doubled), Hunters Dream(Aiming at enemies that are far away will cause them to become highlighted for thirty seconds and show up as a dot on your radar when they are close), No Trespassing(enemies near you while this weapon is out will increase radar resolution and you gain increased agility. Stacks up to three times[one per enemy][2%, 5%, 7%]) Advantages:If you can see them they're dead, great for those who are excellent with a sniper at all ranges, also good for the paranoid at heart but not so good at sniping, good tracking weapon and also good for learning your surrounding and camping spot, Nightstalkers or those paired with Nightstalkers will benefit immensely from this Disadvantages: Camping is bad don't do that, the agility perks for No Trespassing are minimal but as a Hunter it may be all you need, Bladedancer and Gunslinger may not get the best use from this weapon, requires good sniping skills for max usage You mean something like this? Based it off your idea so I gave ya props for it. Any critiques or is this to OP or garbage?
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also, now we have a sword, i'd let the bladedancer have a benefit with that rather than the sniper gun. the gunslinger should benefit from sniper guns. then bungie can make a bow that the void subclass can benefit from. then do the same for the other classes.
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Can't have to may class specifics based on supers or it be kinda stale after a bit
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problem with the classes atm is there is no difference between them. no individuality, other than some do void, some do solar and some do arc. the skills in the sub classes between all the main classes are similar. so either have class/subclass specific weapon, or subclass specific skills. things like the showing of the enemy is on a gun now. so that doesnt have to be class specific. maybe the extra damage. or make the extra damage standard, and the scope visibility for gunslingers only.
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There's a good bit of difference in the classes in how you use it. Each one is good at something the other isn't, but they are also (somewhat) balanced so one isn't more powerful than the other, you just gotta know how to use it
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kinda, but i'd change: Survival of the Fittest(Damage against ranged enemies is doubled - i.e. enemies > x distance, and while gun is scoped).
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That would work, I'd based the perk off of the whole evolution bid so being slower or hurt will get you killed by the stronger one(eg Guardians)
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theres a gun that ha a scope that turns targets red. that would be good as well, aid in visibility. also, a silencer like one of the other exitic sniper guns has.