I know that you nerfed magazine size (on HCs) and Field Scout, both of which were understandable changes. However, I now [i]regularly[/i] run out of primary weapon ammunition. Running out of special/heavy is a fact of life in the game, but primary ammo should last a while and be readily accessible. [i]Note: I'm not talking about situations where the Juggler modifier is active.[/i]
For example, Hawkmoon, an exotic hand cannon (still boasting the largest magazine, which is really nice) has a PITIFUL reserve. Yes, it can be increased via armor perks, but without armor perks, it can hold 13 in the mag and I think 52 in reserve. That is a measly 5 magazines total. Especially when it takes half of one mag to kill a major in patrol--not to mention the number of bullets a boss can take--a guardian runs out of ammo VERY quickly.
I know you've added ammo crates to strikes. GREAT idea. Love that change. But I think their presence ends up making an even stronger case for a reserve ammo buff b/c even with ammo crates, running out is still an issue.
Thanks for making a great game--I hope you take this suggestion to heart. I know many other guardians agree with my sentiments.
JaKrapface
-
[quote]I know that you nerfed magazine size (on HCs) and Field Scout, both of which were understandable changes. However, I now [i]regularly[/i] run out of primary weapon ammunition. Running out of special/heavy is a fact of life in the game, but primary ammo should last a while and be readily accessible. [i]Note: I'm not talking about situations where the Juggler modifier is active.[/i] For example, Hawkmoon, an exotic hand cannon (still boasting the largest magazine, which is really nice) has a PITIFUL reserve. Yes, it can be increased via armor perks, but without armor perks, it can hold 13 in the mag and I think 52 in reserve. That is a measly 5 magazines total. Especially when it takes half of one mag to kill a major in patrol--not to mention the number of bullets a boss can take--a guardian runs out of ammo VERY quickly. I know you've added ammo crates to strikes. GREAT idea. Love that change. But I think their presence ends up making an even stronger case for a reserve ammo buff b/c even with ammo crates, running out is still an issue. Thanks for making a great game--I hope you take this suggestion to heart. I know many other guardians agree with my sentiments. JaKrapface[/quote] I agree something needs to be done it got to the point when raiding we had party members die on purpose to regen some ammo as we were bone dry and synth on CD from needing special ammo for fight. Either increase primary drop rate , or our reserve (not clips) , the other solution is remove the CD on primary ammo synth