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#feedback

Edited by JaK: 9/22/2015 1:58:01 PM
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JaK
JaK

Primary ammo is an issue. We need buffed reserves, esp. on hand cannons.

I know that you nerfed magazine size (on HCs) and Field Scout, both of which were understandable changes. However, I now [i]regularly[/i] run out of primary weapon ammunition. Running out of special/heavy is a fact of life in the game, but primary ammo should last a while and be readily accessible. [i]Note: I'm not talking about situations where the Juggler modifier is active.[/i] For example, Hawkmoon, an exotic hand cannon (still boasting the largest magazine, which is really nice) has a PITIFUL reserve. Yes, it can be increased via armor perks, but without armor perks, it can hold 13 in the mag and I think 52 in reserve. That is a measly 5 magazines total. Especially when it takes half of one mag to kill a major in patrol--not to mention the number of bullets a boss can take--a guardian runs out of ammo VERY quickly. I know you've added ammo crates to strikes. GREAT idea. Love that change. But I think their presence ends up making an even stronger case for a reserve ammo buff b/c even with ammo crates, running out is still an issue. Thanks for making a great game--I hope you take this suggestion to heart. I know many other guardians agree with my sentiments. JaKrapface

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  • I noticed this long before the 2.0 patch with my Thorn specifically, in PvE. I would have about 90 shots in reserve and while I wasn't the most diligent ammo picker-upper, I often found myself down to 20-30 in reserve heading into boss fights. Even some raids (specifically the hall way with all the thralls and the exotic chest at the end in Crota's End) I would run out of ammo with pulse rifles, as they shoot 3 bullets, but it only took 2 bullets to kill small things like thralls, and the 3rd bullet would just hit their already dead body instead of hitting something behind them. I agree there is an issue with ammo [u]reserves[/u], but the ammo crates do help quite a bit.

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