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#feedback

Edited by JaK: 9/22/2015 1:58:01 PM
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JaK
JaK

Primary ammo is an issue. We need buffed reserves, esp. on hand cannons.

I know that you nerfed magazine size (on HCs) and Field Scout, both of which were understandable changes. However, I now [i]regularly[/i] run out of primary weapon ammunition. Running out of special/heavy is a fact of life in the game, but primary ammo should last a while and be readily accessible. [i]Note: I'm not talking about situations where the Juggler modifier is active.[/i] For example, Hawkmoon, an exotic hand cannon (still boasting the largest magazine, which is really nice) has a PITIFUL reserve. Yes, it can be increased via armor perks, but without armor perks, it can hold 13 in the mag and I think 52 in reserve. That is a measly 5 magazines total. Especially when it takes half of one mag to kill a major in patrol--not to mention the number of bullets a boss can take--a guardian runs out of ammo VERY quickly. I know you've added ammo crates to strikes. GREAT idea. Love that change. But I think their presence ends up making an even stronger case for a reserve ammo buff b/c even with ammo crates, running out is still an issue. Thanks for making a great game--I hope you take this suggestion to heart. I know many other guardians agree with my sentiments. JaKrapface

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  • Wouldn't it be nice if they just enabled the original Field Scout perk for everything in PvE, since you're, you know, [i]scouting the field?[/i] Wouldn't give the crucible people anything to whine about and it would help with the bullet sponges.

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  • Holy Connan Doyle Batman! this guy has taken the words right from my mouth! I just received Hawkmoon from the weekly nightfall a few hours ago and it has replaced my Boulean Gemini. The only problem is, even with armor with hand cannon ammo increase, it just isn't enough. I generally get at least 80% accuracy and maybe 65% of that is head shots. I shouldn't be running out of ammo but I am because I am carrying roughly 70+ rounds at best. This is my one and only complaint about destiny. There's never enough primary ammo!

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  • Bump. I've found there just is not enough ammo to use Hawkmoon in the raid consistently. Done the raid almost 20 times now and just switched to a scout rifle. I hate it.

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  • Edited by jack: 9/22/2015 5:48:21 PM
    Fair point. I think a good change would be making yellow health bars drop A SHIT TON of primary ammo. And allowing that ammo to go over the reserve ammo cap. Because yellow health bars literally eat bullets. Like I'm pretty sure they are sustained on my bullets. I think they go to restraurants and order a bowl of jacks pulse rifle shells with some auto rifle for desert. Also how are HCs doing in pve? I haven't used one yet and am curious how they are especially since I'm get my ace of spades this week.

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  • I have the same issue. Running out of ammo all the time and no ammo drops to compensate.

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  • Since TTK released, I have run out of primary ammo way more than ever before. It's like juggler in on all the time.

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    1 Reply
    • Yeah I completely agree

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    • [quote]I know that you nerfed magazine size (on HCs) and Field Scout, both of which were understandable changes. However, I now [i]regularly[/i] run out of primary weapon ammunition. Running out of special/heavy is a fact of life in the game, but primary ammo should last a while and be readily accessible. [i]Note: I'm not talking about situations where the Juggler modifier is active.[/i] For example, Hawkmoon, an exotic hand cannon (still boasting the largest magazine, which is really nice) has a PITIFUL reserve. Yes, it can be increased via armor perks, but without armor perks, it can hold 13 in the mag and I think 52 in reserve. That is a measly 5 magazines total. Especially when it takes half of one mag to kill a major in patrol--not to mention the number of bullets a boss can take--a guardian runs out of ammo VERY quickly. I know you've added ammo crates to strikes. GREAT idea. Love that change. But I think their presence ends up making an even stronger case for a reserve ammo buff b/c even with ammo crates, running out is still an issue. Thanks for making a great game--I hope you take this suggestion to heart. I know many other guardians agree with my sentiments. JaKrapface[/quote] I agree something needs to be done it got to the point when raiding we had party members die on purpose to regen some ammo as we were bone dry and synth on CD from needing special ammo for fight. Either increase primary drop rate , or our reserve (not clips) , the other solution is remove the CD on primary ammo synth

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    • I was GONNA say you were full of crap, but then I saw what you said about hawkmoon and you're absolutely right. 5 clips is by no means substantial or adequate.

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    • I noticed this long before the 2.0 patch with my Thorn specifically, in PvE. I would have about 90 shots in reserve and while I wasn't the most diligent ammo picker-upper, I often found myself down to 20-30 in reserve heading into boss fights. Even some raids (specifically the hall way with all the thralls and the exotic chest at the end in Crota's End) I would run out of ammo with pulse rifles, as they shoot 3 bullets, but it only took 2 bullets to kill small things like thralls, and the 3rd bullet would just hit their already dead body instead of hitting something behind them. I agree there is an issue with ammo [u]reserves[/u], but the ammo crates do help quite a bit.

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