Currently I have endless spinmetal and an obscene amount of spirit bloom from my days of chest farming the week before house of wolves.
I have 45 helium fillimants. My legendaries conveniently are starting to demand helium. If I'm looking into this horrible future now it's only a matter of time before you do as well.
Now for players that played destiny before roughly a month or so into the game we experienced the hell that was needing to run in circles from node to node, chest spawn to chest spawn in patrol looking for planetary materials and hoping the random you find in patrol didn't scoop up all the chests on the other side of the area.
The moon was my least favorite because archers line farming was "find the yellow things in this huge white space". The route for helium there is still burned into my mind.
Now we're in legendary marks which for a currency we "have no cap as far as how many we can earn" definitely seems to have a daily cap of how many we can earn. Sorry deej but I'm officially claiming that statement as the "all that isn't skybox it's playable space we want to take you" of year two because it couldn't be further from what's happening in game.
Adding mats for marks was a smart move. Making said marks severely limited as to how we earn them isn't and it directly undoes the quality of life upgrade you did last year.
The ghost abilities for pointing out materials are cool but you could have flashing neon lights above all the materials and I would still have a physical revulsion to spending time in patrol simply so that I can run in circles opening chests.
Please fix this before anyone has to relive that misery. Marks need to be less stingy or prices need to be brought down significantly.
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Edited by roman_emp85: 9/21/2015 8:18:35 PMThere's no -blam!-ing reward or way to progress for players who like to play pvp over pve. In year one you could. Why the hell did Bungie revert back to a currency system that is cheap and slavery.