I'm up to 290, played halfway through the raid yesterday, was planning on finishing the raid tonight. But instead, I'm signing off.
I'm just not enjoying it. In MMO parlance, this feels more like a revamp than an expansion. A la SWG NGE. There is little continuance. Why did we have the grief of a 2.0 Weapons release to so-called tune and balance a week before all weapons became trash anyway? It's not like we can infuse our beloved weapons? Well we should have been able to, and someone made a decision to the contrary, breaking the tether between players and Destiny they enjoyed.
Why did I spend the time doing Skolas to trick out gear for Cabal, Vex, Fallen, etc. only to turn around as soon as I got it, and trash it all? Where's the progression? I feel like a rube, a fool, who completely wasted his time doing Skolas (which wasn't all that much fun).
Why as a premiere Guardian who has mastered Atheon and Crota, then on to Skolas (key words "and then on to" aka progression), do I now suddenly feel like a nube guardian full of greens and blues, ragtag gear, no control over burns in my gear bag... basically starting all over in a new game... no control over the cosmetics, the types of weapons "I enjoy" using... when I enjoyed Destiny, and wanted to play an expansion of Destiny; new raids, increase in level cap, some new weapons, some new raid gear... all as a continuance that preserved and valued what we had done thus far. Maybe Bungie would say "well, don't put too much emphasis on Blues, Greens, etc. the fact that you're 290, but full of non-Legendary gear and limited perks." Well, that's counter to Destiny 1, the game I've enjoyed playing and wanted to continue, the perks, the finesse, and working the finesse through effort, skill, and organized principles. Achievement. That's maybe not Destiny 2. Because Destiny 2 is not Destiny.
I think the telling thing, that says Bungie development leadership had lost the plot, was the entire grief of Weapons 2.0, the so-called balancing of G'horn "because it excluded people" when all they had to do was Xur it. People said so, and then Bungie did Xur it. So now no exclusion, as everyone has it and the unique gameplay aspects it brings to the game. So they created grief when they didn't have to (in light of the simple Xur solution), went ahead with 2.0 Weapons anyway (though I didn't perceive much tweaking after all the nonsense and suspect after deciding to Xur it, they backed off on the severity of the nerf), and then only a week later we find out that Weapons 2.0 wasn't even necessary because they were destroying everything by not allowing it to be infused (a la Queens expansion Etheric Light upgrades progression methodogy). No, the right hand of Bungie (the one pursuing balance/nerfing) wasn't in touch with the left hand of Bungie (who would destroy all weapons anyway for all new weapons, greens, and blues), in a disaster of affinity in epic proportions.
Should have been: Champion Guardian taking on new challenges
What we got was: Champion Guardian is starting over as a Noob Guardian in a new game
The revamp of the game is a revamp. It's all over the place, it's starting over. Why is that necessary? I don't want to play Destiny Revamp. I'm not enjoying it or the prospect of having to do all this all over again on two more characters. The thought of that is beyond demoralizing. I don't log in to be demoralized.
Finally, I don't like the Taken, don't like rehashed mobs that have no textures, and really don't like mobs that keep splitting into two and multiplying like rabbits. Sure we can handle it, but its not fun. I don't like it.
Edit Add #1: One of the only things I appreciated about the House of Wolves expansion was that I could bump up my gear with Etheric Light and Exotic Shards, ex. Fatebringer to 365, so that I could choose which to level up (new or old gear for example), at the pace commensurate with my activity level. It all came with us. Not a new game, not a massive revamp delivering foreign game experiences like SWG NGE, but progression of what we liked about Destiny, including our achievements in our gear; burns, Intel/Discipline, perks on gear, etc.
Edit Add #2: Another thing I dislike about the revamp, is the approach to sub classes and adding sub classes the way it is all executed. It's too chaotic. In crucible, it's now a joke like there's essentially two more classes into the fray. Used to be 3 classes times 2 subclasses, made for play with 6 different classes, supers, etc. Now it's 9. It's like every map and type is suddenly a Mayhem match of chaotic noise. You can't have much teamwork, strategy, tactics, coordination, with 9 juggernaut types running around.
-
Edited by Gunship: 9/21/2015 7:36:06 AMThe TTK 'expansion' is basically the World of Retardcraft Shooter edition with WAY WAY WAY less content. And I don't mean like w.o.w. from 10 years ago when there was some fun in it. I mean the insta ADHD version with a billion things to collect and manage that is more of like Dungeons and Dragons for horders. The TTK has basically made EVERYTHING TAKE LONGER. They Removed the limit on how many of the new Legendary Marks you can earn in a week. Yahoo! oh wait - they removed it because now there is no need to limit it. The Heroic Strike that earns 10 Legendary marks is set at Lvl 41. The regular TTK Strike playlist gives NO MARKS. They claim to have made the bosses less bullet Spongy. Yahoo! oh wait - by raising the heroic strike to level 41 they effectively changed EVERY MOB INTO A BULLET SPONGE. The TTK Heroic Strike Playlist TAKES FOREVER TO GET THROUGH IF YOUR GROUP EVEN BOTHERS TO FINISH. They Made Rep easier to earn. Yahoo! oh wait - they changes the rep rewards so now when you get a reputation package THE LEGENDARY GEAR IT CONTAINS WILL NOT BE AT THE FULL 280 Value!!!! You Literally have to 'infuse it' by scrapping gear with better stats and spending 3 of those Legendary Marks that are a pain to earn now, and even then it will take several infusions to get it up to the level you need it to just to have a CHANCE at finishing the Heroic Strikes. They added new Strikes. Yahoo! oh wait - they all suck and are basically running from one bullet sponge infestation to the next. It is really bad when a 290 exotic Auto rifle can be shot at a 41 Yellow enemy (not a boss) for a 60 seconds and doesnt kill it before it 2 shots me. Edit: I was shooting it in the head that long. They made new weapons. Yahoo! oh wait - they all look like shit - feel like shit - take a million bullets to kill anything. They added new interesting chests. Yahoo oh wait - they take keys i don't have and when i do get them i will never remember were the stupid chests are. They added new mobs. Yahoo! oh wait - they just reskinned the old ones - made them move completely like crap and added invulnerability if one of there buddys shoots a ray at them from behind. They added new particle effects and graphics. Yahoo! oh wait - In addition to all the other nonsence BS light effects that they throw in our faces while we are trying to see things that we are doing, now we can add the Fake'n throwing balls of 'you can't see shit' at us. If we buy TTK we will be able to enjoy the game more. Yahoo! oh wait - IT WAS ACTUALLY MORE FUN TO PLAY TTK ERA DESTINY WITHOUT TTK!!! Every activity that I have done after 2.0 but before buying the TTK 'expansion' was more enjoyable than the same activity was after TTK and reaching level 40!!!! Patrol - more a pain in the ass Strike - more a pain in the ass POE - more a pain in the ass All the mobs are more a pain in the ass TTK Destiny is the least enjoyable combat yet in this game. Edit: In fairness we did get more of the always awesome Nathan Fillion :)