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originally posted in: Solar Hammers
9/18/2015 4:51:34 AM
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So basically what you're trying to say that when Titan finally gets on par with the other 2 classes, you wanted to nerf our hammers so you can nova bomb the hell out of us? Nope.
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  • It's not "on par" It's -blam!-ing over par. Dip-nuts.

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  • How can you say it's over par when Titans can finally be able to throw stuff to someone's face? Titans has been more or less better in close quarters and has defense buffs when it comes to Supers, the other two classes can just go crazy with their ranged supers, even their new subclass still has their Supers within mid to long ranges. Sunbreaker even out those odds, even the tracker don't make that all of a difference. It's like Gunslinger but short to mid range. Sheesh~

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  • Except it's not like Gunslinger?.. Lordy.. Gunslinger doesn't have the potential to track you. It HAS to kill you in order to cause splash damage, and you're only limited to 3 shots, 4 max. Where are those kinds of restrictions for Sunbreaker? As for Novabomb, it's either hard to avoid but not impossible(with lance), or easy as hell to avoid because it moves slowly(without). Plus, Voidwalkers don't get any kind of damage resistance buff, or healing perks aside from KILLING a person with energy drain. Bladedancers get extra protection and can basically fly, and take out whole teams a la razors edge, or never die(if they're good) with hungering blade. Storm caller is pretty OP but I've been able to beat it just fine and I'm far from MLG material, as for nightstalker, I haven't played it yet, and honestly, it's not hard to survive in most situations if you're handy with a gun and thumbstick. All the other classes have restrictions imposed on them that the Sunbreaker simply does not, making it more OP than any other super. The only practical strategy against a hammer-throwing Sunbreaker is to be a Nightstalker with your own super. One practical strategy compared to dozens against all the other Supers is completely unbalanced.

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